Barbarians more succesful than Civs

baldfalk

Warlord
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Mar 20, 2011
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Dunno if there's a thread for hilarious pics and/or a better place to put anecdotes (sue me, I'm new and I searched :E) but I was wondering why both neighbouring civs were stuck at 1 city at turn 70 when I stumbled on this



Now that I've occupied 15 seconds of your precious time you can get back to Civ5 (or bashing it)
 
Were you using the Barbarians! mod? and what difficulty, I think this is pretty cool.
 
Yah. That is extremely common. Same happens with workers. AI is really bad at escorting. Plus they have too few units many times. With Firetuner you can see this kind of problems.
 
One thing I wouldn't mind seeing is the barbarians being able to make use of captured civilians. Someone loses a settler, then 5 turns later "The Visigoth civilisation has been founded!"
 
Two free Workers ftw. Especially since they are next to Lyon, which is in an utterly absurd spot.

In the ICS-friendly initial release, Paeanblack made Settlers and deliberately gave them to the barbs while at the :c5happy: cap in order to save on maintenance.

In the .217 patch, the AI is strangely bad at protecting Workers and Settlers. Early investment in military tends to get strongly rewarded, especially as Songhai.
 
City States appear to be more effective against barbs than the AI civs now. I had posted elsewhere about a game I had where my nearest neighbor, China, seemed to do almost nothing for 150 or so turns except settle another city or 2. When I attacked them and captured the cities they had no workers, no roads and almost no other tile improvements. What likely happened is that barbs stole all their workers early and then the barb camps were taken by a close militaristic CS. So the CS ended up stealing China's workers basically, causing China's progress to grind to a halt. When I went to conquer them all they could muster was a warrior and archer against my swords/trebs. This was on Emperor difficulty.
 
I loved barbarian empires in civ4 :)

Me too. It was always fun to discover new lands and see thriving barbarian empires. it was even funnier to see them capturing holy cities or wonders. cIV was great for that kind of thing.

Sadly this was taken away in Civilization 5. :( Barbarians can now do something that they couldn't before (capturing settlers and workers) which is cool and all but they've been "wimpified" otherwise which is kind of sad.

I guess, noobs and casual players couldn't handle the old style of Barbs so perhaps that is why it was changed.

Funny screenshots anyway. Stupid AI loves sending settlers out unescorted. :rolleyes:
 
Me too. It was always fun to discover new lands and see thriving barbarian empires. it was even funnier to see them capturing holy cities or wonders. cIV was great for that kind of thing.

Sadly this was taken away in Civilization 5. :( Barbarians can now do something that they couldn't before (capturing settlers and workers) which is cool and all but they've been "wimpified" otherwise which is kind of sad.

I guess, noobs and casual players couldn't handle the old style of Barbs so perhaps that is why it was changed.

Funny screenshots anyway. Stupid AI loves sending settlers out unescorted. :rolleyes:

Several times, just for grins, on the first play of the game in Civ IV I'd go into the map editor and found a Barb city on a little island by itself and give it a few resources it could use early in the game, then just forget about them. As the game wore on and I and the other civs were starting to move about on the map a fairly healthy Barb civ was thriving. That was fun. :lol:
 
Several times, just for grins, on the first play of the game in Civ IV I'd go into the map editor and found a Barb city on a little island by itself and give it a few resources it could use early in the game, then just forget about them. As the game wore on and I and the other civs were starting to move about on the map a fairly healthy Barb civ was thriving. That was fun. :lol:

Cool. ;)

I may have to try that in cIV sometime.

I liked in the "A New Dawn" mod how Barb Civs could grow into legit Civs if left alone long enough.

Heady times they were. :D
 
This is definitely a problem. I keep coming across civs with nothing or very little in the way of army, improvements, etc.

I think the problem is that the AI is not prioritizing the destruction of the camps. Also, as mentioned, they are not doing a good job protecting workers/settlers. I saw Catherine run an unprotected worker 10 tiles away from a barb in her territory. Total overkill. I have screen pics of Arabia with one city (pop. 25!), no improvements, nothing. The computer definitely cheats because he was flush with gold the whole game. I saw barb camps on his island in the 1900s. I picked up some of the settlers and I gifted him the workers and they started improving things. I gifted him a settler and he used it.

If they prioritized the destruction of the camps, this would not be an issue.
 
Oh also... to make Civ fun again... the barb settlers that get stolen could settle and create a barb city... that would be fun.
 
That is something I really miss from cIV, barb civs. Playing large empty maps and they'd be everywhere. I wish they would bring it back. it was a lot of fun "reclaiming" cities from long dead civs over run by barbarians.
 
That is something I really miss from cIV, barb civs. Playing large empty maps and they'd be everywhere. I wish they would bring it back. it was a lot of fun "reclaiming" cities from long dead civs over run by barbarians.

Me too, Civ4 barbs were fun. Having these Civ5 guys spawning and suiciding just to big up your units' XPs is just silly. They should have a proper mission statement or something, the game just tells them to go hang out around someone else's city. Perhaps they just want a job or the price of a cup of tea?
 
Oh also... to make Civ fun again... the barb settlers that get stolen could settle and create a barb city... that would be fun.

This sounds very cool. Player would need to protect even more his settlers. 3 barbs gang bang can happen and 1 warrior alone is not always enough.
 
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