"March" should work because it has the same "Always Heal" parameter set on "true" like at "Survivalism III". There should be a heal no matter what action.
I just did a test again by giving "Survivalism III" to Brutes. They also automatically received "Survivalism I" and "II". No healing...
Increasing the horde by upping the maximum spawn number is the only reasonable way I see at moment.
Of course, I could give every Barbarian unit dozen of extra promotions but how would that look like? Do we want them to win the game or play the role as a nuiscance?
They can already plunder well enough City States and AI Civs in the sessions beginning. That already can give a human player a little advantage because of more careful defensive tactics.
According to my test runs so far, they are truely a pest now and can easily pawn sole units, even experienced ones, by their early upgrades and sheer numbers if you are careless.
I just did a test again by giving "Survivalism III" to Brutes. They also automatically received "Survivalism I" and "II". No healing...
Increasing the horde by upping the maximum spawn number is the only reasonable way I see at moment.
Of course, I could give every Barbarian unit dozen of extra promotions but how would that look like? Do we want them to win the game or play the role as a nuiscance?
They can already plunder well enough City States and AI Civs in the sessions beginning. That already can give a human player a little advantage because of more careful defensive tactics.
According to my test runs so far, they are truely a pest now and can easily pawn sole units, even experienced ones, by their early upgrades and sheer numbers if you are careless.