vicawoo
Chieftain
- Joined
- Feb 12, 2007
- Messages
- 3,226
Null hypothesis: City raider promotions are always better for siege attacking cities
AKA the most hammer efficient medieval warfare test
In a minimalist worldbuilder file:
Reload random seed of course.
Your forces:
30 CR1 swords
10 CR2 swords
? C1 elephants
30 C2 elephants
30 CR1 catapults
10 CR2 catapults
30 Barrage 1 catapults
10 Barrage 2 catapults
Defending:
20 CG2 longbows in a city
1 CG1 longbow
1 catapult
The city is across a river to simulate 25% fortify. It has 0 defense to simulate bombardment.
If you want more CG1 longbows, just edit the file with a text editor, search for longbow, and copy from the beginunit to endunit position.
Ditto with the catapult. Note that catapults are valid collateral targets but take 0 damage, if I recall, so increasing catapults will reduce collateral effectiveness.
Test procedure, open to anyone:
Copy additional units as desired.
Record what units and strategy you will use (aka I will use 5 cr2 catapults, as many cr1 catapults as desired, 5 cr2 swords, and as many cr1 swords).
Record losses and damaged, by type, including promotions.
Run multiple tests
Edit: For some reason my CR1 catapults aren't getting the promotion...
Results:
AKA the most hammer efficient medieval warfare test
In a minimalist worldbuilder file:
Reload random seed of course.
Your forces:
30 CR1 swords
10 CR2 swords
? C1 elephants
30 C2 elephants
30 CR1 catapults
10 CR2 catapults
30 Barrage 1 catapults
10 Barrage 2 catapults
Defending:
20 CG2 longbows in a city
1 CG1 longbow
1 catapult
The city is across a river to simulate 25% fortify. It has 0 defense to simulate bombardment.
If you want more CG1 longbows, just edit the file with a text editor, search for longbow, and copy from the beginunit to endunit position.
Ditto with the catapult. Note that catapults are valid collateral targets but take 0 damage, if I recall, so increasing catapults will reduce collateral effectiveness.
Test procedure, open to anyone:
Copy additional units as desired.
Record what units and strategy you will use (aka I will use 5 cr2 catapults, as many cr1 catapults as desired, 5 cr2 swords, and as many cr1 swords).
Record losses and damaged, by type, including promotions.
Run multiple tests
Edit: For some reason my CR1 catapults aren't getting the promotion...
Results:
Spoiler :
Pending