rocklikeafool
Warmaster
for lanun only sea cities should give additional 50% building speed for improvements and buildings.
Ok, here's the thing. NO! Why? This is bout the OO religion, not the Lunan.
for lanun only sea cities should give additional 50% building speed for improvements and buildings.
By spawned I assume you mean in the same manner as the Planar Gate units for the Sheaim and the Kahdi gate units?
Hmm...what if Lunatics weren't HN, but were AlwaysHostile.
Feel free to suggest anythin and post your thoughts.
If you really want to go Lovecraftian, consider a spell that summons an uncontrollable monster, not Daddy C himself, but some lesser being, who will then proceed to rampage around for a few turns. The idea would be to summon one and then get the hell out while it rains destruction on your opponent's lands and armies.
You could also do the Deep Ones as a 'naval' unit with water walking but only able to use coastal squares on land.
And a way to do madness would be a check each time a spellcaster gains a level with a chance of becoming Enraged.
I apologize, but I can't remember who made the "Holy Warriors" modmod. In fact, I think I'll jus include the whole "Holy Warriors" modmod; makes it easier.
*ahem*
IIRC all of the units in "Holy Warriors" are completely self contained, so far as the files needed go. Just copy the unit folders you want and leave out any you don't. The only caveats being:
1) The Order, the Veil, an the Fellowship wouldn't get UUs if you leave out the mod's Pal, "Earthmaster" and the Eid.
2) I may not be remembering correctly.
I like the basic idea behind "Blood in the Water", too.
I have another idea for OO to make them really a pain in the neck. How about a spell or ability that puts Blood in the Water. Literally, just like what people use to attract sharks. My idea is have a priest standing in or outside territorial waters sacrifice a unit in order to attract hostile sea creatures.
I was thinking an experienced unit or slave to make it a real sacrifice and to make sure it's not used that often.
Thinking a bit more on sacrifice mechanic, I was thinkining that the sacrifice would have to be at an OO temple then it's carried as a piece of equipment on the priest for him to do his spell. We could also expand on this sacrifice piece of equipment and make it more versatile. This might be more complicated though then it's worth.
As for the spell itself, I'm not sure which monster strength would be appropriate I'm thinking sharks modified to be maybe a griffon's strength. I'm also thinking that the caster should be immobile for a set time after the cast is done.
Hmm...what if Lunatics weren't HN, but were AlwaysHostile. This means that they could attack and be attacked without declaring war, but everyone knows whose they are. This tag already exists for units, and in mods including xienwolf's xml modcomp it can also be given by promotions (although the tag has a different name)
Spawning randomly could be interesting. It is probably too much for it to be a common occurance though. It could be nice if OO civs could get a random event that creates lunatics.
Not much of an idea perhaps but I think it would be interesting if the Overlords could somehow spread insanity to other Civs. Perhaps one could portray this with an ability that turns enemy units into barbarians? This way they pose a threat to everyone, including you, and is a power you'd use with moderation.
1) With OO, I could see an "invasion of the aliens" scenario, where a bunch of civs have to fight a sort of Evil Emperor Gao who has the middle of the map and the mithril.
2) Speeding up improvements and buildings. As to Lanun, does this Lanun strategy work for you?