KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Well a First Strike for a Catapult can imply very long Range.
ronnybiggs said:But that's the point. If the unit being attacked isn't suffering damage, that means he wiped out the siege unit before it could even launch an attack. Why is it everyone else in the tile takes damage?
eriadoc said:Am I correct in assuming that, since you should be higher strength than your opponent unit, giving Drill promotions to city attackers is a poor idea? City defend bonuses affect defender Strength numbers, right? Having multiple first strikes as an underdog is not as beneficial as having City Attack promotions to even the odds, right?
El Koeno said:While we're discussing this: Samurai are basically macemen with two first strikes. Usually it attacks cities, which are usually defended by archery units with first strikes. So the only benefit the samurai enjoys is that it cancels out two of the denfender's first strikes. Is this really that useful? Might a strength bonus (from 8 to 9 for example) be better?
The counter to the Samurai (and the Macemen in general) are Crossbowmen, not Macemen. Crossbowmen have a bonus to mele; Macemen and Samurai don't have a bonus to Crossbowmen.gdgrimm said:Well, actually I see the Samurai's first strikes as being a way to beat their counter, which is Macemen.
gdgrimm said:Well, actually I see the Samurai's first strikes as being a way to beat their counter, which is Macemen. Bear in mind, Samurai's already start with Combat I -- no experience necessary, so though they are stated as Strength 8, they're actually Strength 8.8 (almost the 9 you mention). With the first strikes, a Samurai will beat a Maceman (or survive an attack from a Maceman) the majority of the time.
I really don't see the Samurai as being all that much better at cracking cities than their Maceman replacement (the free Combat I promo excepted).
Watiggi said:The counter to the Samurai (and the Macemen in general) are Crossbowmen, not Macemen. Crossbowmen have a bonus to mele; Macemen and Samurai don't have a bonus to Crossbowmen.
Watiggi said:The counter to the Samurai (and the Macemen in general) are Crossbowmen, not Macemen. Crossbowmen have a bonus to mele; Macemen and Samurai don't have a bonus to Crossbowmen.
Wow! Never knew that. I would prefer Combat promotions personally over City Raider or Cover though. Just making a unit generically stronger makes it more versatile in my mind. I have also found, within reason, that the odds aren't much different. Mind you, I have only tested it in a very limited way, so I could be waaay off at the high level of promotions (ie, A Combat V unit vs. a Combat I, City Raider III and Cover unit).Murky said:Samurai have a +25% vs. Archery promotion. Not sure about the Macemen.
ronnybiggs said:I think this works really well if you're defending a city against an AI's assinine barrage of dozens of units. Rather than each attacking unit having the capacity to deal damage to your defenders, a Cho-Ko-Nu with 6 or 7 first strikes could take out a good number of them without them laying a finger on your troops.
ekanata said:Even if the next patch/expansion does it (first strike round before colateral), if the other unit in the tile has higher strength (like mace or charging HA) then the drill4 CKN will step aside to let that other unit to defend against the siege unit, making the CKN eligible to recieve colateral damage.
Murky said:Samurai have a +25% vs. Archery promotion. Not sure about the Macemen.
Zebra 9 said:I just checked the Samurai, & it does not have any bonuse vs archery.
Maybe I missed it or I miss understood what you said