Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
Yeah, that guide is now somewhat misguided post-patch.
If you open left-side, you're screwed on culture output, and besides, to benefit from bonus XP that early you need to pump out units early, so you need to capture cities early to compensate for building units instead of settlers.
Otherwise, you're at the unit supply cap because you didn't build settlers first. If you capture a city on t55, problem solved. If you don't, you're screwed. Early capture is totally nerfed, so I advise against the left-side start. (On Immortal or above. The big diplo hits come from having an inferior military, not just from city capture. On lower difficulty levels the AI will be too scared of your military to chain-DoW that early)
Here are some civs that I find work well with Honor:
* Persia (They're just OP for early conquest in general, and the Golden Age comes right when your CBs get Logistics if you time it right. Plus Immortals take advantage of the Honor bonuses)
* Germany (The barb camp conversion and reduced maintenance plays well with Honor)
* Zulu (Same, reduced unit maintenance is nice, and their UU takes advantage of the Honor bonuses)
* Arabia (You get +50% XP right about the time that your chariots hit the barb XP cap... which means you hit Logistics right when you upgrade to Camel Archers.. = WIN)
* Inca (Terrace farms to make up for Honor's slow growth, plus free movement in hills)
* Sweden (donating Great Generals)
* Byzantium on Water Maps (Your Dromons will have either Range or Logistics by the time they upgrade to Galleas... and by the time they upgrade to Frigates... yeah, ridiculous)
* Greece (Hoplite is an excellent UU meatshield for your CBs, trashes barb camps for CS quests, etc.)
* Poland (Open Tradition before Honor and still have Landsknecht early)
* Denmark (On water maps)
* Aztecs (Open Tradition before Honor + extra growth)
* America (Reduced cost for tile purchase helps with pitiful border expansion)
* The Celts (Pictish Warrior faith/culture/gold per kill extravaganza)
* The list goes on and on really, use your imagation
I think Germany might have the best overall synergy, but the problem is the unit supply cap. If you don't focus on getting settlers out with Germany and maximizing growth you can easily hit the supply cap and cripple yourself from barb camp conversion alone. But you can basically convert all the archers and melee units you need, freeing you up to build settlers/buildings instead, all while completing CS quests. And that freed up production in the early game is HUGE.
Really any civ can work with Honor though if it has Production, Growth or Happiness bonuses.
The key weaknesses of Honor:
1) It has less Happiness than either Tradition or Liberty (because the +1/garrison is impractical)
2) It has less Production than Liberty (especially because of the free/reduced cost setttlers and free worker)
3) It has less Growth than Tradition. (Obviously)
4) It has virtually no border expansion (again, garrisons are impractical for Domination)
These factors combine into a very slow start, and success at Domination is heavily influenced by a fast start. So to counteract this, any civ with happiness, production, border expansion or growth bonuses is good. Or just focus on boosting those things when planning your city expansions if the civ doesn't have them as a UA/UB.
If you open left-side, you're screwed on culture output, and besides, to benefit from bonus XP that early you need to pump out units early, so you need to capture cities early to compensate for building units instead of settlers.
Otherwise, you're at the unit supply cap because you didn't build settlers first. If you capture a city on t55, problem solved. If you don't, you're screwed. Early capture is totally nerfed, so I advise against the left-side start. (On Immortal or above. The big diplo hits come from having an inferior military, not just from city capture. On lower difficulty levels the AI will be too scared of your military to chain-DoW that early)
Here are some civs that I find work well with Honor:
* Persia (They're just OP for early conquest in general, and the Golden Age comes right when your CBs get Logistics if you time it right. Plus Immortals take advantage of the Honor bonuses)
* Germany (The barb camp conversion and reduced maintenance plays well with Honor)
* Zulu (Same, reduced unit maintenance is nice, and their UU takes advantage of the Honor bonuses)
* Arabia (You get +50% XP right about the time that your chariots hit the barb XP cap... which means you hit Logistics right when you upgrade to Camel Archers.. = WIN)
* Inca (Terrace farms to make up for Honor's slow growth, plus free movement in hills)
* Sweden (donating Great Generals)
* Byzantium on Water Maps (Your Dromons will have either Range or Logistics by the time they upgrade to Galleas... and by the time they upgrade to Frigates... yeah, ridiculous)
* Greece (Hoplite is an excellent UU meatshield for your CBs, trashes barb camps for CS quests, etc.)
* Poland (Open Tradition before Honor and still have Landsknecht early)
* Denmark (On water maps)
* Aztecs (Open Tradition before Honor + extra growth)
* America (Reduced cost for tile purchase helps with pitiful border expansion)
* The Celts (Pictish Warrior faith/culture/gold per kill extravaganza)
* The list goes on and on really, use your imagation
I think Germany might have the best overall synergy, but the problem is the unit supply cap. If you don't focus on getting settlers out with Germany and maximizing growth you can easily hit the supply cap and cripple yourself from barb camp conversion alone. But you can basically convert all the archers and melee units you need, freeing you up to build settlers/buildings instead, all while completing CS quests. And that freed up production in the early game is HUGE.
Really any civ can work with Honor though if it has Production, Growth or Happiness bonuses.
The key weaknesses of Honor:
1) It has less Happiness than either Tradition or Liberty (because the +1/garrison is impractical)
2) It has less Production than Liberty (especially because of the free/reduced cost setttlers and free worker)
3) It has less Growth than Tradition. (Obviously)
4) It has virtually no border expansion (again, garrisons are impractical for Domination)
These factors combine into a very slow start, and success at Domination is heavily influenced by a fast start. So to counteract this, any civ with happiness, production, border expansion or growth bonuses is good. Or just focus on boosting those things when planning your city expansions if the civ doesn't have them as a UA/UB.