Thalassicus
Bytes and Nibblers
What specialist(s) do you tend to use most?
Is it possible to make the "free" GP really free (not making the next one more expensive)? I think that would be better than now.
Do you mean the number of GPPs needed to get a great person?Increasing GP expenses
Keep in mind that you have already made a number of dramatic balance changes. Reducing specialists to yields of 2 is a large cut in specialist power. It is justifiable, but probably requires that GPPs be increased to compensate. Otherwise you are probably making specialists too weak.Changing GP income would lead to a cascade of balance issues
I don't know what you are referring to here - do you mean the general lack of specialist slots in the early game?leading back to Firaxis' decision to remove specialists entirely
It is possible to reduce the number of specialist slots in the early game without removing them entirely.1) Higher base GP
2) Lower garden income
3) Too many early great people
4) Remove specialists from the first half of the game
I'm also not a fan of the engineer slots on military buildings.
Agree. It might have its reasons but it just doesn't feel right. I moved it to the water mill in my own modmod. May not be perfectly balanced but it belongs more there.
\Skodkim
What other early building can we stick it on? Walls? That would just feel slightly better IMO.
... But from a game perspective I don't want it on the water mill due to the river requirement.
What other early building can we stick it on....
I agree. VEM and GEM tried to change this through the resource-specific bonuses on buildings, but given that the bonuses are small and that production levels are high enough to want to build most buildings everywhere, these don't really end up managing to make locations feel very special.One of things I like less about CIV is how it makes all map locations too equal.
I agree in theory, in practice, I probably would just reload untill i get the "to good" spot I want, and the AI probably wont.One of things I like less about CIV is how it makes all map locations too equal. I want to be able to explore a new continent and say 'wow! what great cities I could build there!
In any case, that's a different mod as it goes against what Thal is doing here, and on the whole I prefer Thal's mod to anything I could come up with or find elsewhere.