lilgamefreek
Warlord
- Joined
- Oct 30, 2014
- Messages
- 229
I think manufactory unhealth is calculated globally and not on a per city basis. If you check your unhealth in the topbar, I think they have a seperate category for unhealth from improvements.
Here's the information I can get on this.I think manufactory unhealth is calculated globally and not on a per city basis. If you check your unhealth in the topbar, I think they have a seperate category for unhealth from improvements.
There's no such thing as local unhealth anyway. Local health is limited by population, not the unhealth the city generates. If you modded the game so each population gave 2 unhealth or 0 you would still be limited to 1 heath per population.
Yes, that's how it works.
At size 16 a city will become "neutral" in terms of health cost (if you can get +16 health from buildings/improvements). At even higher pop numbers, cities start to generate extra health.
As for local unhealth, I think it does exist (if you build Manufcatories the game will list their unhealth under the "from cities" bullet point). The way to test if that assumtion is correct would be to build the new Promethean, since it should be able to remove all unhealth from manufactories of the city where it is located.
You increase local health by +1 for each Biowell worked, meaning you can push the positive health limit further up. It's just an additive number to all existing buildings and local perks.So how do biowells fit into this discussion?
Addendum:
After some testing I can confirm that factories are indeed causing city scope unhealth. The Promethean does indeed remove any negative health penalties from factories from the city where it is build.