Today I learned you can destroy Great Wonders through bombardment by Trebuchets? My trebs are doing a good job killing everything BUT the troops in Akkad.
I thought this didn't happen in Conquests. So are you playing PtW? Was it The Great Wall?
Today I learned you can destroy Great Wonders through bombardment by Trebuchets? My trebs are doing a good job killing everything BUT the troops in Akkad.
Ahhhh.....it's the Great Wall bug. Hammy has the Great Wall.Conquests, downloaded from GOG. My trebs took out Knights Templar and Great Lighthouse with two consecutive shots. It's got that bug going now where you take shots, they animate, and nothing happens .... neither "failed" nor "successful" - but there is no indication that it succeeded.
Ahhhh.....it's the Great Wall bug. Hammy has the Great Wall.
Annnnddddd.....Bismarck hit the industrial age first when he chose Magnetism instead of the Printing Press. So I traded for Magnetism and learned you don't get the "new era" screen when you trade for the last tech. Meaning while I was still in the Foreign Advisor screen, I got Steam Power immediately after I traded Magnetism to Hammy. Fortunately, he got Medicine so I got that for Steam Power, which I traded to Biz for 44 gpt after getting all my money back and pillaging the road.Ok we are still in the previous Sumer game. Germany hooked up an extra silk and ... the pillage trade route trick has completely turned the game around. I am at parity with Germany in tech, and building up a war chest. The only problem now (I guess its not too much of a problem since Germany is doing the research) is unit support costs as I need to grow my commerce / settlement size to all 6+ cities ASAP. I've got a golden age because an Enkidu Warrior held off a Longbowmen and the Marketplaces and Universities are getting built so that I can tech the bottom half of the Industrial Era tech tree while the morons do Fascism.
I have unit support cost issues (paying 10 per turn). Normally I go to war with the Babs after building up a big Cavalry / Cannon army before we hit Replaceable Parts....but do I need it?
Right now I am doing 8 turn research on Magnetism at -76 per turn to hit the Industrial Era (we are in 440 AD) while Bismarck likely goes for Printing Press / Demo / Free Artistry. Bismarck will give me his free cash every turn, so I don't feel too bad about going that negative to hit the IA turns earlier. I'm considering not gifting them the tech to the Industrial Era, but it all depends on what Bismarck does when I sell him Magnetism. If he gets free Nationalism he won't sell it at a price I can afford but if he gets Medicine or Steam Power I think we are in business.
Only 21 settlements, trying to squeeze in a few more to take advantage of some food.
I don't understand how buying coal from Hammy would prevent the pillage trade route with Germany.If I buy coal from Babs I will have to pay through the nose + I lose my ability to do the pillage trade route with Bismarck.
Really would like advice here. Leaning on trying to win without war/ buying coal for 20 turn
The road pillaging trick single handedly kept me in the game. If you can use it at this level, you have to, even though it is a questionable exploit.