thebignastyone
Clandestine
Welcome to my first Nes. This nes will be my jurisdiction on who will be playing.
Bieng as this is my first nes, I am definatly open to advice. Please don't get angry at me or something if I screw up. I don't handle conflict well. IE; Me and Jason.
I am going to frame this around some of Jason's work, some of which I'm impressed with.
This is going to be modern setting timeframe, starting with the year 2000.
TRAITS:
Scientific - Your nation is the top of the pinnicle of science. The advantage is increased production and when Tech is an issue, the first and only ones to get it to start.
Industrious - The biggest and baddest in the trade/production front, the advantage is all production of anything is cut in 1/2.
Militartistic - Probably the most favorite. Your armies are more likely to be sucessful on the battlefield. Also, your people love war and will support your nation's armies 100% all the time.
Expansionist - Quick on the toes, your nation moves quick on the land. Good for Militaristic states who want to move and conquer fast and effectivly.
Religious - The perfect citizens. Your people love additions and improvements in your nations ie: wonders. Advantage, you go into increased production or economy boost when you build something of significant value.
COLORS for the civscause i never know who is who!)
Red- Rome
Maroon - Carthage
Green - Japan
Light Green - Aztecs
Sea Green - Mayans
Dark Purple - India
Orange - Great Britain
Blue - Ottoman Empire
Yellow- Arabia
Light Purple - Spain
Brown - Zulu
Burnt Orange - Russia
RULES:
*I am final say on all goings on in this thread. I hold ultimate authority.
*NO spam. Flame wars are comedic, so there allright in a minimum setting.
*DO not send 50,000 orders in one turn and expect to get them done. one exception, moving military.
I will chose which one will be completed first, and it will usually be your first order.
*PM ALL ORDERS. I would like to keep the thread clean, and for privacy.
*If there is a problem come to me. Do NOT complain on the thread, It will tick me off.
SIZES:
Military:
None, tiny, small, medium, large, gigantic, Supreme
Economy:
None, recession, stagnate, growing, prosperous
People's Confidence:
Weary, content, happy, enlightened,
Training:
militia, trained, well-trained, fighting machine, excellent
Turns to completion:
5 turns to upgrade military, dependent on if at war, and financial state of nation.
8 turns on upgrades to nation, Ie fortificaitions, walls, wonders that sort of thing.
10 turns to upgrade Training of army, education and economy.
Bieng as this is my first nes, I am definatly open to advice. Please don't get angry at me or something if I screw up. I don't handle conflict well. IE; Me and Jason.
I am going to frame this around some of Jason's work, some of which I'm impressed with.
This is going to be modern setting timeframe, starting with the year 2000.
TRAITS:
Scientific - Your nation is the top of the pinnicle of science. The advantage is increased production and when Tech is an issue, the first and only ones to get it to start.
Industrious - The biggest and baddest in the trade/production front, the advantage is all production of anything is cut in 1/2.
Militartistic - Probably the most favorite. Your armies are more likely to be sucessful on the battlefield. Also, your people love war and will support your nation's armies 100% all the time.
Expansionist - Quick on the toes, your nation moves quick on the land. Good for Militaristic states who want to move and conquer fast and effectivly.
Religious - The perfect citizens. Your people love additions and improvements in your nations ie: wonders. Advantage, you go into increased production or economy boost when you build something of significant value.
COLORS for the civscause i never know who is who!)
Red- Rome
Maroon - Carthage
Green - Japan
Light Green - Aztecs
Sea Green - Mayans
Dark Purple - India
Orange - Great Britain
Blue - Ottoman Empire
Yellow- Arabia
Light Purple - Spain
Brown - Zulu
Burnt Orange - Russia
RULES:
*I am final say on all goings on in this thread. I hold ultimate authority.
*NO spam. Flame wars are comedic, so there allright in a minimum setting.
*DO not send 50,000 orders in one turn and expect to get them done. one exception, moving military.
I will chose which one will be completed first, and it will usually be your first order.
*PM ALL ORDERS. I would like to keep the thread clean, and for privacy.
*If there is a problem come to me. Do NOT complain on the thread, It will tick me off.
SIZES:
Military:
None, tiny, small, medium, large, gigantic, Supreme
Economy:
None, recession, stagnate, growing, prosperous
People's Confidence:
Weary, content, happy, enlightened,
Training:
militia, trained, well-trained, fighting machine, excellent
Turns to completion:
5 turns to upgrade military, dependent on if at war, and financial state of nation.
8 turns on upgrades to nation, Ie fortificaitions, walls, wonders that sort of thing.
10 turns to upgrade Training of army, education and economy.