I had fun with this game.
As described in the first spoiler thread I stayed peaceful early, even though an early attack would have been highly effective with the dogs and the preset diplo negatives blocking any peaceful trade anyway. I expanded for a while, including grabbing two nice barb cities, but tanked my economy in the process. I am used to getting more revenue from trade routes, as well as resource trades to help happiness, so that had an impact.
Once I got my economy back working again, I teched to rifles, cannon, and cavalry and then launched a wave of conquest. Peace had gotten boring.
Plus the cultural pressure and ongoing spy attacks to blow up improvements and poison cities were annoying. The AIs made things interesting by bringing in all the other AIs when I declared on Washington -- I had not planned to fight them all at once! I should have realized the extreme dislike would bring them into the war despite my military power advantage -- an error on my part. So I had to scramble for a while and lost several captured Mayan cities to Roosevelt.
Rifles and cavs were just too much for the AI, though, and once I managed to stabilize the front and smash the main AI stacks the war became a rout. One by one the AIs capitulated and joined my side. Lincoln was last, and with all my rivals now vassals I got a domination victory in 1754 AD. Not a very good date, especially for noble, but I spent a lot of slow years with my economy crashed.
One oddity in the game was De Gaulle going wonder crazy in the medieval era. During a stretch of about 20 turns he built 7 wonders, three with great engineers. I had been planning to build several of them myself, so it was annoying when every couple turns I got another announcement that he had built yet another wonder. It was just "What? Again?" over and over for a while.
The fail gold was useful, but I would have preferred the wonders.