Like many others, I still prefer Civ 5 over Civ 6, especially with Vox Populi, but one thing I greatly appreciate in Civ 6 is the option to have very quick combat and movement animations, rather than having to choose between very long animations which make AI turns take forever and a complete lack of animations, which is what you get in Civ 5 if you enable 'quick combat' or 'quick movement'.
Years ago, Gedemon made a mod for Civ 5 ('Faster Aircraft Animations'; https://forums.civfanatics.com/resources/faster-aircraft-animations-v-3.19675/) which dramatically speeds up animations for aircraft. This mod has since been integrated into Vox Populi. This makes me suspect that perhaps it would be possible to mod the animations for all units, not just aircraft, to be faster by a factor of, say, 2x or 3x or 4x. What's more - I suspect it might be trivially easy, since the mod which does this for aircraft only entails 3 lines of code. The problem is, I have no idea which values to change or how to find them.
The code which accomplishes this in Vox Populi is:
UPDATE ArtDefine_UnitMemberCombats SET MoveRate = 3*MoveRate;
UPDATE ArtDefine_UnitMemberCombats SET TurnRateMin = 3*TurnRateMin WHERE MoveRate > 0;
UPDATE ArtDefine_UnitMemberCombats SET TurnRateMax = 3*TurnRateMax WHERE MoveRate > 0;
Does anyone have any idea how to extend this change to all units? I think having Civ 6-style quick combat and movement animations in Civ 5 would be fantastic!
Years ago, Gedemon made a mod for Civ 5 ('Faster Aircraft Animations'; https://forums.civfanatics.com/resources/faster-aircraft-animations-v-3.19675/) which dramatically speeds up animations for aircraft. This mod has since been integrated into Vox Populi. This makes me suspect that perhaps it would be possible to mod the animations for all units, not just aircraft, to be faster by a factor of, say, 2x or 3x or 4x. What's more - I suspect it might be trivially easy, since the mod which does this for aircraft only entails 3 lines of code. The problem is, I have no idea which values to change or how to find them.
The code which accomplishes this in Vox Populi is:
UPDATE ArtDefine_UnitMemberCombats SET MoveRate = 3*MoveRate;
UPDATE ArtDefine_UnitMemberCombats SET TurnRateMin = 3*TurnRateMin WHERE MoveRate > 0;
UPDATE ArtDefine_UnitMemberCombats SET TurnRateMax = 3*TurnRateMax WHERE MoveRate > 0;
Does anyone have any idea how to extend this change to all units? I think having Civ 6-style quick combat and movement animations in Civ 5 would be fantastic!