Well, I've decided to abandon my current game using Diversica and Ghenkis Kai with Nightravn and Lt. Bobs 40 set civs and SDK for the moment, as, if Dale is right, perhaps the large number of civs is where my problem lies.
This time, I will try the Gedmon version of Ghenkis Kai, and will cut the starting number of civs down to 18 on the map before I start.
Funny thing there though, as I replaced 10 of the original civs with NONE on the map, and even moved the remaining civs up in the order to fill the empty slots, but any civ after the first 9, which I didn't alter at all, start in the wrong spot on the map. Tonight, I will also try replacing the starting tech info for the empty slots as well, and see if that makes any difference. Anyway, I can always move the starting positions for civs 10 through 18 after I start the game. But that's all another issue anyway I suppose.
So, in short, I will give it another try, with your version of Ghenkis Kai, and just 18 civs this time, and see how that goes (saw one of Dale's old posts aabout the exponential growth of loading times according to the number of civs - including dead civs - so I suppose my method of deleting 10 civs or so after turn one didn't help much in these regards anyway).
Anyway, don't mean to waste your all time and what not - I know you have bigger fish to fry - including the Hood even, perhaps. Will try this and see how it works.
By the way, the save file on the old game was about the same size unzipped as zipped - but then I don't know if I did it right. If I encounter a crash with this new set-up I will look into Zshare to try to send you the save.
This setup should be interesting anyway, what with just 18 civs on the giant Kai map, the barbarians should be a serious presence!
Also looking forward to Ket's next version, though I wonder, as I only play huge-giant real world maps, if it will be possible to play his mod with your versions of Pantastic Worlds or Ghengis Kai?
Please keep up the good work - it is much appreciated!