Deon
Lt. of Mordor
Uh. CTD when I've built Great Wall just before the movie appeared (ancient time). I'll reload and try to repeat it.
No, I've used nukes before, hmmm... I'll have to look into that, things should work exactly the same as default with regard to the Manhattan Project and nukes. Maybe I screwed up something in the XML with the merge, I'll have to check.
Edit: OK, checked into it, and the Manhattan Project is missing from the XML. Nukes work, they just don't require it to be built, you will need rocketry though. This must be a feature of the Wolfshanze Mod, since almost all the XML is from that mod. Some of it I had to combine, but not the projectinfos file. So I guess, yes this is a feature of the mod (never noticed it before).
I'm not sure what you're talking about... I didn't mess with the Manhatten project... I'm not sure I get what the problem is... because the Manhatten project should be the same as default BtS.@phungus:
no, in my game I can see the nukes in the building window in cities but I still can´t build them. It looks like I have all techs and ressources. But I still can´t build them...
Interesting, that manhattan project is missing out in wolfshanze mod.
Can I add new units to the mod? I have added a couple of new units, and every time I upgrade to one of them, I get a CTD on the end of the turn.
I'm not sure what you're talking about... I didn't mess with the Manhatten project... I'm not sure I get what the problem is... because the Manhatten project should be the same as default BtS.
Mind you... the Manhattan project is a "World Project", it's not a buildable wonder per-se, but I didn't mess with it (it may be a change in v3.17, but I didn't mess with it).
How can it be "missing" from the XML in the Wolfshanze Mod when I didn't even change the file the Manhattan Project is in? The Manhattan Project is in the XML/Gaminfo/Civ4ProjectInfo.xml file... I don't even have that file in my mod, so you're using the DEFAULT Manhattan Project values in either the Wolfshanze Mod or any mod based off of it.
It's not in my mod, because I didn't change anything in it... that's what I'm trying to say... I made no changes to Manhattan Project (or any other project), so I haven't altered any of the Project info xml files.OK, this is strange, I have no idea what I did there. I'll get a fix out pretty soon, gotta reload your mod though, and recopy the projectinfos.xml file then, so that'll take a bit. Really strange though, that file should be copied directly from your mod anyway
They work fine in the Wolfshanze Mod... i'm not sure if something was changed in this version?My rams cannot reduce fortifications...
Nobody knows what is going on with my unit names? This is really annoying me, to the extent were I stop playing. I don't know why it annoys, me so much, but it does.
do this : ctr alt O , go to rename unit and disable it.
Do you mean the DCM bombard? or reducing fortification bonuses? DCM bombard (archer or artillery) basically does one round of free combat for the bombarding unit, if the other unit scores the hit, nothing happens.Bombard doesn't work most of the time.... and I can't figure out why! Has anyone else had this to happen? Is there something I am missing?
My rams cannot reduce fortifications...