Psychic_Llamas
Wizard in the Making
LATEST VERSION: WHoC 0.03b
just a few things id like you to keep in mind when reporting bugs:
1. I would really appreciate it if you didnt 'chat' in here, if you find something you'd like to discuss, open a new thread if there isn't already one
2. Please specify which version and patch number you are using.
3. If you get any XML Errors, please take a screen shot and post in here (to take a screen shot simply press the 'print screen' button on your keyboard and paste it into any image editing program, such as paint)
4. If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change:
To:
5. When you Make a comment or suggestion, write your initials and a number.
So for eg, I will make bug reports PL1, PL2, PL3, ... etc.
This can make it much easier to keep track of and refer to various issues.
Thanks, and happy Civving
Bug List (updated up to post 20 of Download thread)
just a few things id like you to keep in mind when reporting bugs:
1. I would really appreciate it if you didnt 'chat' in here, if you find something you'd like to discuss, open a new thread if there isn't already one
2. Please specify which version and patch number you are using.
3. If you get any XML Errors, please take a screen shot and post in here (to take a screen shot simply press the 'print screen' button on your keyboard and paste it into any image editing program, such as paint)
4. If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 1
To:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0
5. When you Make a comment or suggestion, write your initials and a number.
So for eg, I will make bug reports PL1, PL2, PL3, ... etc.
This can make it much easier to keep track of and refer to various issues.
Thanks, and happy Civving
Bug List (updated up to post 20 of Download thread)
- HA1:
Spoiler :Same error as karigaut, and solution :
GFC Error: failed to initialize the primary control theme
Special note : in the Beyond the Sword folder, I found an error file ThemeParseLog.txt, saying :
(note : French hour).
I went looking for .thm files, and found that the Civ4.thm file in the Resource folder of the mod contains includes to folders in the Fall Further mod !
So if you don't have that mod installed, the warhammer mod won't start. Setting the includes to the Warhammer mod solves the problem :
- KG11 – no defenders in greenskin barbarian cities... I just walk in and take them
- KG12 – Should I be able to build bands of Shades... they start with Druchii promotion after all.
- AH44
Python error when I go into promotions in Civilopedia.
Spoiler :
- AH46
Religion foundings are messed up. Obviously we don't yet have the shrine founding in the mod, but it seems like they don't even work how it appears they should work (founded in vanilla-fashion when appropriate techs are researched), corruption and salvation seem to be founded too early (or maybe its just the beeline to philosophy, I will check some more).
Also, obviously the racial blocks aren't included yet either (Tilea founded Ancestor gods). - AH49
I observe the 2 scouts + warrior start with other factions.
Can you not reproduce this?
I wonder if its related to difficulty level (I'm playing Emperor). - AH52
Newly built light cavalry in a city with a stable did not actually start with any free xp. - AH53
XP rewards from combat seem very high: I got 3.96 XP from killing a skeleton with a light cavalry. - AH54
Light cavalry promotion options are missing; maybe there are no promotions made available for shock cavalry class? The only option was "shrouded", which surely shouldn't be a normal promotion upgrade option, whatever it is. - AH55
Playing as Brettonnia, I could build both Hedgewizard and Warlock (any civ should get one or other or neither) - AH56
Similarly to stables issue, axemen and spearmen shouldn't require barracks. Barracks just boosts them (free xp). - AH57
Slavery gives bonus beakers; it should give bonus hammers. - AH58
Magic promotions are not properly tied to their techs. I built a warlock and he was offered a huge array of promotions.
Spoiler :
- AH59
We need to think more about the archery range/barracks buildings.
I would suggest that barracks be for melee, and archery range basically be a barracks for missile, and stables for chariot and shock/missile cav.
Then we can have bowyers, training yard and hippodrome as training buildings (and quality bows).
Whereas current implementation has barracks required to build archery range, and giving bonus to melee and archery, and then archery range as just training.
- AH60
Troll has wrong unit art (as well as wrong icon art). - BD2 The tooltip for Marauders says +1409025448xp from combat.
- BD8 there are 2 buildings called "hunting lodge", 1 from Nature Lore, the other from Monster breeding
- BD9 Adding a Tanner to a construction queue causes a CTD. No error messages with either or these.
- BD11 Adding a Machinists Workshop to a construction queue causes a CTD. No error messages with either or these.