largedarryl
Prince
I don't know if this is a bug, but I haven't played the FfH mod for very long (a couple of days). I do not have a very good idea of the names or types of units that specific civs have, so forgive me if I mix up names.
In my recent game as the Cabrium?(the vampire civ), I didn't think my granary/smokehouse/breeding pit were stacking for carrying over food. I assume that the granary/smokehouse for other civs is supposed to be close to the vanilla game (50% from granary) and then with the additional building the Cabrium are getting the advantage. (Which IMHO is very overpowering with sacrafice of the week and agriculture because you can have a vampire unit with 50+xp on its second turn )
So are these buildings supposed to stack, or am I really oblivious and they really are stacking?
In my recent game as the Cabrium?(the vampire civ), I didn't think my granary/smokehouse/breeding pit were stacking for carrying over food. I assume that the granary/smokehouse for other civs is supposed to be close to the vanilla game (50% from granary) and then with the additional building the Cabrium are getting the advantage. (Which IMHO is very overpowering with sacrafice of the week and agriculture because you can have a vampire unit with 50+xp on its second turn )
So are these buildings supposed to stack, or am I really oblivious and they really are stacking?