Raven Destroyer
Prince
- Joined
- Aug 17, 2010
- Messages
- 597
@Loffas, i already Corrected my error 2 hours before you did but thanks anyhow
AAranda, Make sure YOU look at the Single Player bug thread, lots of errors in the Neanderthal Civ.
Don´t know what you mean exactly. I,ve checked neans before sending the file and everything was fine.
I took as base another civ module already in use in c2c, so there shouldn´t be any problem ... except the UU asigned, as i was told UU for neans was already created and i made the file easier to modify, just editing a word and no 5 paragraphs
If i miss some change in c2c style make me know
If we are going to evolve nations then all we need are the cultures and the bare essentials for each civ ie:
- graphics- flag- era it becomes available in
- art style units and buildings could stay as the base ones with only cultural UUs being different
- era it is no longer available for new nations in the game from rev, colony or barb settling down
- leaders (names and graphics only probably) and diplomacy text
- city names
That way when you evolve to a new nation you get the new art work, rename your developing leader and new cities start from the new list.
In other words I expect much of the work being done on new civilizations may be wasted.
All I am saying is that all this work you, Sparth and AAranda are doing may end up being wasted.
What we need to get working are the art styles for the base nations (Oceania, Asia, South America, North America, Africa, Europe and Middle East) plus the cultural units.
then we need to discuss and start work on the whole evolving nations idea which is one of the things we wanted in C2C from the start. That discussion will determine what we need for the evolving civs and what work can be done when.
- era it becomes available in
- era it is no longer available for new nations in the game from rev, colony or barb settling down
'Available in' probably works, but 'no longer available' is not necessary. In the Zulu War(s) of the 1870s for example, the Industrial Era Brits fought Zulus that were pretty much still in the Prehistoric Era. It is fine and necessary for civs of vastly different eras to exist at the same time.
'Available in' probably works, but 'no longer available' is not necessary. In the Zulu War(s) of the 1870s for example, the Industrial Era Brits fought Zulus that were pretty much still in the Prehistoric Era. It is fine and necessary for civs of vastly different eras to exist at the same time.
Since the Civilization info file will contain all that information, linking the culture to the civilization and drawing then the info from the Civilization info files will be the most efficient way to do this anyhow. So, in short, I definitely don't think it will be a waste of time - we don't want to have to define these things for the cultures separately when we can just create a link between the two that draws a route to derive the information from. Such a link would be to create a tag on Civilization infos where we denote the 'bonus' of the culture that the civilization represents. Civilization infos then becomes a major hub for the whole evolving mechanism.If we are going to evolve nations then all we need are the cultures and the bare essentials for each civ ie:
- graphics- flag- era it becomes available in
- art style units and buildings could stay as the base ones with only cultural UUs being different
- era it is no longer available for new nations in the game from rev, colony or barb settling down
- leaders (names and graphics only probably) and diplomacy text
- city names
That way when you evolve to a new nation you get the new art work, rename your developing leader and new cities start from the new list.
In other words I expect much of the work being done on new civilizations may be wasted.
As for leaders... this is one big reason I wanted to get the Leader Archtype project going - so that we may define a large plethora of leaders quite simply based on major archetype mix and match determinations as well as offer us the ability to have 'random' leader generation. There's a lot to that but for now just defining leaders (fully) for now will be necessary for the civilizations we add.
I don't know how advanced Aarandra's modding skills are, but wouldn't this be a good project for him (or her?) then?
I´ll post here my adds too, for easier acces:
http://forums.civfanatics.com/showpo...postcount=1628
Baka civ (Pygmy) as requested ... Phyton file not added
Must be something wrong in the url this is what i get?? Now the ones in the SVN area work??