Dancing Hoskuld
Deity
To clear this up, Coasts are almost always a part of the continental shelf. There are 3 depth layers, Continental Shelf, Deep and Trench. Of course, islands like Hawaii go straight to Deep waters right away therefore we have Deep Coasts (and if Seas are 2 spcs out for navigation then we need Deep Sea tiles as well. We probably would not need Continental Shelf tiles for Ocean waters as I can't see maps having Continental shelves extending 3 spaces away from land.
I want things to be a clear as possible in game so as not to confuse the three concepts we are representing here. Having Coast/Sea/Ocean define navigation and Polar/-/Tropical define climate just leaves something needed to define depth.
Coast|
N/A
|
N/A
|
-
|Yes=Deep Coast|?=TrenchSea|
N/A
|Yes=Continental Shelf|
-
|
Yes
|?=TrenchOcean|Yes=Continental Shelf|
Yes
|
-
|
?
|
N/A
Where
Except in scenarios in the Mediterranean or Gulf of Mexico. Eg for ancient eras where you may want to fine tune navigation to the era. Or even modern eras which contain those areas. They both count as continental shelf for depth but could easily have Coast, Sea and Ocean areas defined for navigation purposes.Very Shallow is the same as two steps less deep than average
Shallow is one step less deep than average
Deep is one step more deep than average
Very Deep is two steps deeper than average
Continental Shelf = as deep as Coast
Trench means one step deeper than Ocean
Shallow is one step less deep than average
Deep is one step more deep than average
Very Deep is two steps deeper than average
Continental Shelf = as deep as Coast
Trench means one step deeper than Ocean