- Joined
- May 5, 2005
- Messages
- 8,972
Not exactly in my eyes - and this is good so. Stealth Attack can be used in C3C to pick out a unit by attacking that unit and this can have offensive and defensive consequences. So a unit by stealth attack in C3C can be forced to attack special units in a stack to the disadvantage of the attacking unit, that target unit - different to Civ 4 - is not "the hard counter" of only the stealth attacking unit, but the "hard counter" of every attacking unit. Civ 3 has no variable defense setting by the Rock-Paper-Scissors method, but an absolute value for the defense of a unit (and this avoids the Stack of Doom dilemma of Civ 4). So for only forcing a unit to fight against the absolutely best defensive unit in a stack you don´t need any stealth attack setting. It is the normal setting of Civ 3.Interestingly enough, this scheme would mimic Civ4 by forcing attackers to engage their hard counter(s) over and above other units.
But such a defensive use of stealth attack can make a lot of sense to protect other units in a stack, per example sea transports from submarine attacks (if the transports are no stealth attack targets themselves). In a normal combat here the transport ship would become the defending unit of the stack when the other units have received enough damage. With the stealth attack setting posted above, these defending ships in the stack must be sunken before the transport ship can be attacked. Here is the ASW-setting of the CCM mod against submarine attacks (that with the Flintlock mod is also working against bombardment attacks by submarines):
Btw.: Cause of the mechanics of stealth attack in C3C posted above, tank destroyers in CCM have an offensiv stealth attack setting (picking out the tanks) and no defensive stealth attack setting (being the prime targets for the tanks), as it makes not so much sense, that the tank destroyer must be destroyed itself, before any other unit in the stack can be attacked by those tanks.
Last edited: