Erlend Philip Wood
Chieftain
Yes, you are correct Chalito. In fact, the differences between my original traffic light model and Civinator's proposal are not that great. We both agree on green for units that can attack (and the blue for fighters of course). The only 2 differences is that I reserved my red lamp for units that are "completely out of action" because they have spent their entire move, and instead assigned yellow to units that can move, thereby completing the green/yellow/red sequence of a traffic light.Am I interpreting this correctly... If so, isn't your Red Light the same as the unit being greyed out right now?
EPW traffic light:
Red = Cannot move, and cannot attack.
Yellow = Cannot attack, but can move.
Green = Can attack, and thus can also move.
Civinator simplified traffic light:
No icon = Cannot move, and cannot attack.
Red = Cannot attack, but can move (since it would be in the first category if it could not move).
Green = Can attack, and thus can also move.
Flintlock white & red LED:
Dark = Cannot move, and cannot attack.
White (dimmed) = Some movement, cannot attack.
White = Full movement, cannot attack.
Red (dimmed) = Some movement, can attack.
Red = Full movement, can attack.
Flintlock movement LED with sword:
Red = No movement.
Yellow = Some movement.
Green = Full movement.
Sword (with any color) = Can attack.
Last edited: