reddishrecue
Some dude on civfans
- Joined
- Nov 16, 2009
- Messages
- 6,213
You guys are forgetting why salt provides happiness.
Spices were as highly-valued as they were in part because they were used to disguise the taste of food that had gone off, so yes there would be some justification for giving then a food output.
Copper= 10% when building Melee units.If they get around to making every resource have a bonus effect (like marble's ancient\classical wonder bonus), salt should increase the range of sea routes from the city.
Spices were as highly-valued as they were in part because they were used to disguise the taste of food that had gone off, so yes there would be some justification for giving then a food output.
False. One pound of clove was worth 7 oxen in medieval England. You think they would put something that expensive on rotten meat? Spices were a major status symbol and people attributed medicinal value to them, as they believed it could protect them from black plague.
not entirely false. In europe it might be the truth. But in SE asia, heavily spiced meat, such as rendang proved to not rot for 2 or more weeks. BUT, rendang is also salted by some extent.
Very similar to how a Granary works. Granaries don't provide food, the provide a place to store grain out of the elements to reduce spoilage,
Historians now think this is a myth. So, unlike salt's preservative power, spices aren't actually going to make food last longer (nor was it ever used to preserve rancid meat).
This is true, indeed. Salt preserves. I forgot about this side of it completely doing my previous post, shame on me!Speaking from someone who does some of his own food preservation, that is where Salt truly comes into its own.
A lot of recipes might include salt for taste purposes. However, salt is still very important to the canning industry even today. Not to mention various dehydrating techniques that use salt and a main ingredient to help that process
of food preservation. Reguardless of what method one might use, food preservation is just as important in temperate to cold climates as it is to hunt/gather/grow/raise livestock. I am sure that those folks who have lived in warm to arid climates also developed the means to preserve food for longer periods of time.
How would a hospital manage to produce food seems like a bigger wtf question to me. Are they eating people that have died in there?
On whether or not spices can make food last longer, I'd be much more interested in the opinion of a scientist than a historian.
If, however, you're saying that historians now think people in hot climates have not historically used spices so much, then great, but I fail to see how that necessarily implies that spices do not have preserving properties.
Historians now think this is a myth. So, unlike salt's preservative power, spices aren't actually going to make food last longer (nor was it ever used to preserve rancid meat).
Or maybe citrus could have that effect (as a deterrent of scurvy); maybe to simulate the trans-Saharan trade routes, salt can have some bonus for trade routes through desert?If they get around to making every resource have a bonus effect (like marble's ancient\classical wonder bonus), salt should increase the range of sea routes from the city.
Well, you and I are both modders, why don't we get to work on it?Copper= 10% when building Melee units.
It would really cool if somebody make a mod like this.