Tssha
Warlord
- Joined
- Dec 20, 2007
- Messages
- 270
I'm working on a total conversion mod and I figured I'd start with the civs, them being the most fleshed out part of my design. Only thing is, I can't get them to show up in game.
I've tried deleting the old civs, tried just making them unplayable, even tried leaving the old civs in. I can't get my new civs to show up.
I dunno what the hell I'm doing wrong. I've been pouring over Kael's guide and I can't see where I've screwed up.
Here's what's in my xml.log file.
I've been wracking my brain trying to come up with a solution to this for a few days now but I can't make sense of this error log. Can anyone help me figure out what I'm doing wrong?
I've tried deleting the old civs, tried just making them unplayable, even tried leaving the old civs in. I can't get my new civs to show up.
I dunno what the hell I'm doing wrong. I've been pouring over Kael's guide and I can't see where I've screwed up.
Here's what's in my xml.log file.
Spoiler :
Code:
[129153.570] **** Validating Game Database *****
[129153.617] Performing Localization Checks
[129153.617] Checking Tag Format...
[129153.617] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[129153.617] Validating UnitGameplay
[129153.633] Number of selection sounds doesn't match number of units.
[129153.633] Validating Notifications
[129153.633] Number of notification xml entries does not match enum size
[129153.633] **** VALIDATION FAILED *****
[129153.633] Validation Took 0.054543 seconds
[129153.929] **** Validating Prefetch Process *****
[129153.929] **** Validation Success *****
[129153.929] SetGlobalActionInfo
[129153.929]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 258504 2246016
PageCache: 2497 3480
LookAside: 26 1767
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 0 0
Scratch: 0 0
Largest Allocations:
Malloc: 65280
PageCache: 1160
Scratch: 5056
Prepared Statements:
Current: 3
------------------------------