Hello,
I was experimenting with Carthage on terra maps, and found it could be insanely powerful with the right conditions.
Current game is Deity against 7 of the most powerful warmonger civ.
At turn 200 I build more than 30 wonder in capitol (including national wonders) and 4 more elsewhere. I have one era advantage over other civs, fighting submarines against galleasses. In Deity Everyone is my friend and fear my army
Conditions:
1. Pangea or Terra to have some difficulty. Arhipalgo or Tiny islands for easy mode
2. Warmonger Civs as enemy who do not like build wonders nor like to get pantheon early nor angry if you build wonders. (They will attack you anyway )
3. 6+ fishing resource (fish is fine, but 2 sea-lux is needed for lighthouse) and 3-4 hills absolutely a must.
Advantages (I suggest to have at least two present to have a fun game, but the more the better)
1. Desert Hills nearby. (For Petra and extra awesomeness. I will post a screenshot from home)
2. Marble. Pretty trivial, but the above game with 30+wonder I do not have one.
3. Legendary start. It can give you 4+ sea lux, helping your start greatly.
4. Mountain. Not very important, it is not a science game, but a builder game. Helpful anyway.
5. River. It is not that important, but hydro plant can help late game.
6. Defensible location. It lets you skip Cbows for a longer time.
Research
Pottery, Sailing, Optics, Archery, Writing, Mineing, Other Lux techs.
You will most probably lost Glib and Glighthouse. Glightouse would be good, but absolutely not a must. DO not worry. Warmonger civs do not like to build ToA so you you can have that later.
Build order: scout/scout - shrine – workboat x6 rush buying LH and Library. If you do not have much space to expand you can rush buy a settler or two, but Lighthouse is critical to have.
Pantheon: Godess of the Sea.
Policy: Full tradition, go for +15% +2food in cap first.
Tactic: Build mines and with the fish+mines powerhouse, BUILD WONDERS you do not need to select, just build them in order. Skip only that you really don’t need. Usually a wonder is better than a building you can build. Build building only when they cost 1/2 turn.
Have fun
I was experimenting with Carthage on terra maps, and found it could be insanely powerful with the right conditions.
Current game is Deity against 7 of the most powerful warmonger civ.
At turn 200 I build more than 30 wonder in capitol (including national wonders) and 4 more elsewhere. I have one era advantage over other civs, fighting submarines against galleasses. In Deity Everyone is my friend and fear my army
Conditions:
1. Pangea or Terra to have some difficulty. Arhipalgo or Tiny islands for easy mode
2. Warmonger Civs as enemy who do not like build wonders nor like to get pantheon early nor angry if you build wonders. (They will attack you anyway )
3. 6+ fishing resource (fish is fine, but 2 sea-lux is needed for lighthouse) and 3-4 hills absolutely a must.
Advantages (I suggest to have at least two present to have a fun game, but the more the better)
1. Desert Hills nearby. (For Petra and extra awesomeness. I will post a screenshot from home)
2. Marble. Pretty trivial, but the above game with 30+wonder I do not have one.
3. Legendary start. It can give you 4+ sea lux, helping your start greatly.
4. Mountain. Not very important, it is not a science game, but a builder game. Helpful anyway.
5. River. It is not that important, but hydro plant can help late game.
6. Defensible location. It lets you skip Cbows for a longer time.
Research
Pottery, Sailing, Optics, Archery, Writing, Mineing, Other Lux techs.
You will most probably lost Glib and Glighthouse. Glightouse would be good, but absolutely not a must. DO not worry. Warmonger civs do not like to build ToA so you you can have that later.
Build order: scout/scout - shrine – workboat x6 rush buying LH and Library. If you do not have much space to expand you can rush buy a settler or two, but Lighthouse is critical to have.
Pantheon: Godess of the Sea.
Policy: Full tradition, go for +15% +2food in cap first.
Tactic: Build mines and with the fish+mines powerhouse, BUILD WONDERS you do not need to select, just build them in order. Skip only that you really don’t need. Usually a wonder is better than a building you can build. Build building only when they cost 1/2 turn.
Have fun