I am sure I have done silly but can anybody help me figure why in the last wtwo games SVN Druidism wasn't founded when I reached it.
Could Divine Prophets be on somehow? If it is how do I turn ot off?
Thanks
It could be one explanation. On either one it could simply be you didn't get there first. If the AI gets there the round you think you would it can be somewhat confusing. A message would show this if not on DP and if you are, the AI can get there first AND not found the religions with the prophet which can lead to you having no way of knowing what happened exactly.
Any option can be turned off or on in the game options menu in the world builder BUT if you do that now you effectively kill the religion for good since no civ obtained it when the first civ reached the tech. The religion would also still be up for grabs so if you can BIRTH a Great Prophet you still can found it.
OR you're playing on Divine Prophets and the AI got the prophet before you did and cleverly didn't use it for the religion because they have something else in mind for the prophet.
I am not playing with Divine Prophets and the symbol was still on Druidism and Shamanism, so I was the first to discover them, but I too, did not see any note of them being founded. I did get Tengriism though, so it is just those first two.
I am not playing with Divine Prophets and the symbol was still on Druidism and Shamanism, so I was the first to discover them, but I too, did not see any note of them being founded. I did get Tengriism though, so it is just those first two.
Is it possible to make it so trails, roads, etc can only be built inside your own borders? This would put brakes on expansion because you cannot connect your cities easily
@charlesb96 Why do you hate roads so much!? Please state the problem first before you offer solutions.
Then how about having the roads degrade quickly into nothing? After all, overland trade between Rome and Greece was VERY dangerous, better to go by boat. That danger is not represented at all with roads going between your cities out in the wild. The sandstorm event only takes out a road inside your borders, and the AI never, ever pillages a road that is not inside an empires borders. So if you want an overland route between Jerusalem and Thebes in 3000 BC, you will have to have crews out constantly repairing it.
Furthermore, once you reach paved roads, all roads, railroads and such, in your empire should cost maintenance for upkeep. You do not just build a superhighway and not ever have to keep repaving and repairing it.
Imo:Agreed... however, on considering this a bit it would be tough, particularly on roads outside the empire, to assign the cost to the proper player without it costing what may be a bit too much in memory. Might be doable but advisable? Not sure. Information stored on plots needs to be kept to a minimum.
Ensnare gives +10% to capture, does that apply to subduing animals as well?