Dancing Hoskuld
Deity
WoC = World of Civilization.
You look at each. I use CompareIt! something I paid for awhile back.
You look at each. I use CompareIt! something I paid for awhile back.
WoC = World of Civilization.
You look at each. I use CompareIt! something I paid for awhile back.
OKAY I NEED SOME HELP!!: i'm making my own modmod to c2c and im looking for a good pic for bronze\copper tools, if you know of any then please send me a link\download
thanks in advance
@DH, SO, Hydro, et al.,
I have done some more work on the religion founding tech placements for the C2C tech tree. See the attached file.
While it's not complete it does have some of the bottleneck religions as one Off techs from their original techs. Shinto has been moved to Martial Arts and one off from that tech.
Still more to do.
But can I get some Modding Team input? Would you all accept this as an improvement to Religion founding as the Only Prereq that each of these "one off" religion founding techs have is the original Tech. And Yes they are dead end techs.
I posted a shorter version earlier but it got lost in the flood of postings. Or ignored.
The file is a .rar of the .xls file That either MrAzure or vokayra posted. And may need updated. But the Main Idea is there and plain to see.
JosEPh
If you are making a Copper Tool Workshop you should just wait since I have some in the the works already.
Techs? What kind of techs?
well i mostly intend to use the tech i suggested in my first post ever about tech ideas...
btw, i thought a bit and i only came with only 2 building ideas : lawyer's office and thives den, do you plan on making those???
@DH, SO, Hydro, et al.,
I have done some more work on the religion founding tech placements for the C2C tech tree. See the attached file.
While it's not complete it does have some of the bottleneck religions as one Off techs from their original techs. Shinto has been moved to Martial Arts and one off from that tech.
Still more to do.
But can I get some Modding Team input? Would you all accept this as an improvement to Religion founding as the Only Prereq that each of these "one off" religion founding techs have is the original Tech. And Yes they are dead end techs.
I posted a shorter version earlier but it got lost in the flood of postings. Or ignored.
The file is a .rar of the .xls file That either MrAzure or vokayra posted. And may need updated. But the Main Idea is there and plain to see.
JosEPh
1. Do you have a link to your tech post?
2. The Law Firm is on my TODO list and we already have a Bandits Hideout and Assassin's Den. Note the Assassin's Den was going to originally be called a "Thieves Den" but it was better off being used for the Assassin unit.
In short I think we are on the same page with things, I just have a lot still to do. So much so it will taken me months to finish. There are some ideas I posted years ago that I am only just doing or am able to do now that the code has caught up to it (ex. Flammability was originally requested back in 2010 for RoM/AND).
Been buzy with other stuff, so didnt try that.
Simple stuff:
Patent
The initial idea was prevent others from trading tech that you researched first, but that didnt work so now you get royalty/copyrights whatever fees when others researched what you have.
Doesn't matter if you are the first to research
Countdown to 200: 4
ok can someone please help me i have no idea what am i doing wrong!!!!!
again every time i try to load it, it dosen't show up (even with texts and everything)
i will upload my latest work, please someone tell me why is this not working
please help (hopefully for the last time)