Hydromancerx
C2C Modder
@strategyonly
I am downloading you test mod now and will boot it up as soon as its done.
Well I tried to do it with "Warfare" since it brings together the Social path (Oral Tradition, Prehistoric Music, etc) with the Crafting path (Tool Making, Hunting, etc).
"Sedentary Lifestyle" could be a possible "choking" point if we need to. Since it seems to define the difference between Prehistoric people and Ancient people.
I will take a look too and we can compare notes.
Yeah I was noticing that too. Its not so much the Stone Spear and Axeman but the Javelineer. I think I have come up with a solution ...
Move the locations of Axe Making to X5 Y5, Move Spear Making to X4 Y3 and move Trapping to X6 Y5.
Axe Making - Req Fine-Edged Tools
Spear Making - Req Fine-Edged Tools
Wood Working - Req Carving, Axe Making
Spear Fishing - Req Trap Fishing, Spear Making
Obsidian Weapons - Req Spear Making, Warfare (Note that I would have added Axe Making but since its required for Wood Working its follows the upgrade path of Warfare which is Wood Working -> Fire Making -> Cooking -> Hunting -> Warfare)
Archery - Req Spear Making, Warfare
You also may want to move Archery to X9 Y13 sicne it would place it right next to Warfare.
And hopefully it will work this time.
Like I said above "Sedentary Lifestyle" would be a "good choking" point. What would you suggest to have it require? Also see above for my solution to the Axe and Spearmen to come earlier.
I was hoping that we could get a "Canoe" boat for "Boat Building" tech. One that could scout around like a scout but not attack or do improvements. Note the actual model would have to have no sails since those have not been invented yet.
EDIT: Also the "Fishing Trap" tech should be moved to "Trap Fishing" tech.
I am downloading you test mod now and will boot it up as soon as its done.
Also i need someplace to have a better so called "choking" point, as i want about 90% of techs to go though that Prehistoric area, before getting to the Ancient area, thoughts/ideas? I dont want a bee-line like in AND right now.
Well I tried to do it with "Warfare" since it brings together the Social path (Oral Tradition, Prehistoric Music, etc) with the Crafting path (Tool Making, Hunting, etc).
"Sedentary Lifestyle" could be a possible "choking" point if we need to. Since it seems to define the difference between Prehistoric people and Ancient people.
Meanwhile i will go thru some of the promotions.
I will take a look too and we can compare notes.
I went for Archery right away, worked this time, but now all the other techs for units StoneAge Clubmen/Axeman etc or no good because i have better units already. I have an archer before being able to use the PreH stuff.
Yeah I was noticing that too. Its not so much the Stone Spear and Axeman but the Javelineer. I think I have come up with a solution ...
Move the locations of Axe Making to X5 Y5, Move Spear Making to X4 Y3 and move Trapping to X6 Y5.
Axe Making - Req Fine-Edged Tools
Spear Making - Req Fine-Edged Tools
Wood Working - Req Carving, Axe Making
Spear Fishing - Req Trap Fishing, Spear Making
Obsidian Weapons - Req Spear Making, Warfare (Note that I would have added Axe Making but since its required for Wood Working its follows the upgrade path of Warfare which is Wood Working -> Fire Making -> Cooking -> Hunting -> Warfare)
Archery - Req Spear Making, Warfare
You also may want to move Archery to X9 Y13 sicne it would place it right next to Warfare.
And hopefully it will work this time.
I am going for Writing right now and (see pics 2-4) of the techs left behind, plus Sedentary comes waay to fast and tribalism is too slow also. I was getting my first tribe being built but by the time it was supposed to be built i had a settler. Need to change it around that "we" get to the StoneAge Club/Axe men before anything else.
Like I said above "Sedentary Lifestyle" would be a "good choking" point. What would you suggest to have it require? Also see above for my solution to the Axe and Spearmen to come earlier.
Then we would just need an early work boat type unit that can only travel in coastal waters and is like a gatherer and its improvements upgrade with the tech also.
I was hoping that we could get a "Canoe" boat for "Boat Building" tech. One that could scout around like a scout but not attack or do improvements. Note the actual model would have to have no sails since those have not been invented yet.
EDIT: Also the "Fishing Trap" tech should be moved to "Trap Fishing" tech.