does anyone noticed that every future tech was taken out ? i mean is it intend because someone redo the techs or is this a bug ?
Thanks for this great mod.
Sound like the no future tech switch was triggered. Can someone look into this. Its not suppose to be that way. In fact it that feature should totally be removed so this will not happen again.
Except some people want to play with future techs turned off.
Sound like the no future tech switch was triggered. Can someone look into this. Its not suppose to be that way. In fact it that feature should totally be removed so this will not happen again.
Hydromancerx wants me to change the Ivory resource to elephants and make Ivory a good. As I haven't yet, I haven't got round to changing the resource provided by that building either.
That's was before we knew there was a limit to the resources. Please do not do that. Just leave things the way they are. So Mammoths can give mammoths or whatever. As long as no new resources are used up. We need to save the last resource space for the red alien fungi.
I can just make an ivory building that requires Mammoths, Elephants or Walrus and then have it give a free Good (Ivory).
As it is right now, it jumps from transhuman to galactic, no future techs included. Upon investigation, it isn't in the "no future techs" option (that option is hidden and turned off by default). Rather, it seems as though the future techs were manually removed. It goes from transhuman to galactic instead. In the technologies xml, there are only 3 disparate "future" techs: Cold fusion, promotion, and religion. Whatever removed the future techs did a pretty good job of it.
Personally, this bums me out. I like the future era, even though I've NEVER IN MY WILDEST DREAMS had a game that lasted long enough to get to the future era.
edit: apparently this has been around since v15...
edit2: Looking at the tech tree, it seems as though the transhuman and galactic eras do not have some missing giant tech leap. They flow together rather seamlessly. Whoever edited the future techs knew what they were doing.
But won't that break things? If they turn it off then there will be a big gap between the trans-human era techs and the Galactic Era techs.
It could see it working for RoM/AND but not C2C where we added all this additional stuff on the end.
In addition if they are playing C2C I would think they would expect the Cosmos side of the game anyways. I mean its in the name. Not "Caveman to Modern".
In short I don't think we can keep that as a feature anymore and should get rid of the ability to turn it off.