ThinkTank
RL Addict
Wow, that is a lot of food! Too bad we will only build 12 cities.
In some solo games I played lately I've observed (I think) that such food rich starts frequently occur on islands. Let's hope that is not the case.
Wheat (2) on grass (2) has base food 4, 3 minus the despotism penalty, but irrigation will add 1, so it will be 4 again (5 once we're out of despotism). The penalty is: subtract 1 for anything (f/s/g) that has a higher value than 2. But this rule is applied only once. For example, grass has base 2 food so it is also 2 under despotism. Now irrigation will make it 3, and then the rule will be triggered taking away the food you just gained by irrigation and setting the result back to 2.
In some solo games I played lately I've observed (I think) that such food rich starts frequently occur on islands. Let's hope that is not the case.
Wheat (2) on grass (2) has base food 4, 3 minus the despotism penalty, but irrigation will add 1, so it will be 4 again (5 once we're out of despotism). The penalty is: subtract 1 for anything (f/s/g) that has a higher value than 2. But this rule is applied only once. For example, grass has base 2 food so it is also 2 under despotism. Now irrigation will make it 3, and then the rule will be triggered taking away the food you just gained by irrigation and setting the result back to 2.