- Joined
- May 5, 2005
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Civinator here is another you may want to check out. I tried to upgrade a caravel in a town with a harbor, no go. I checked the pedia and only the tech for galleons was needed. Check editor and it has the caravel upgrading to a Dhow. That is a different tech, so I could not upgrade.
I suspect a Galleon makes more sense as that is what we are expecting.
vmxa, what you see here is the methode of advanced upgrading, allowing to set all unique units in a normal upgrading chain. This methode was discovered by Civanator (http://forums.civfanatics.com/showthread.php?t=108396) and is also used in CCM. What you see in the editor is only the next link of the big upgrading chain. You see the correct upgrading chain (but only for the civ of the human player) by clicking in the unit icons on the techtree.
Therefore a Cog (for the civs that can build that unit) upgrades to a Caravel and that ship upgrades to a Galleon with the tech Exploration.
A Dhow (for the civs that can build that unit) upgrades to a Dhow(cannons) and that ship upgrades to a Galleon with the tech Exploration.
If I should see what really happens here you can post here a zip of your save file.
Another suggestion, not a bug or anything. It would be nice, if you right click on a tech in the tree that has obsoleted a wonder, that you could list them. I can barely figure out some in a normal game and I have seen them a lot.
Here I have no idea what is obsolete as I am not familiar with the icons. Yeah, I could check on my wonders, but that is not practical the later in the game it gets. Just too many.
vmxa, you can directly see in the techtree, what buildings (GWs, SWs and normal buildings) go obsolete with the research of a certain tech. These buildings are redcrossed in the techbox.
For example with the tech "Enlightenment", the SW 'Slaver´s Hut', 'Slavery', 'Crusade', 'Jihad' and 'Monestry of Martial Arts' are going obsolete.