CharisTale1- Celtic Christmas (Deity5CC)

CharisTale1 - Celtic Christmas - Part Sixteen "The Age of Pindleton" (of what???)

In 1916 things had gotten as quiet as they could be, under the circumstances.
For the sheer glory of it, Entremont starts the Apollo Program.
Caractus is pleased to dedicate his career to its quick completion.

Three transports full of our best MA and MI, plus our MA army, are loaded,
and head to the Iro back lines. It's not just going to be a blitz, but
a squeeze play. They will get carrier/bomber support as well. Our other two
transports are steaming for the islands. They're empty, and will get filled with
troops a turn before deployment, with either marines or MA depending if there
are landing spots on the island! Oh... and Lugdunum starts a tactical nuke :naughty:
21 tanks are put on shore patrol duty. (Bad thought... hunting down several settlers on
boats to finish in anticlimatic fashion) In 1924, a tactical nuke and a sub finish
the same turn, how convenient.

Speaking of 1924, the Iro now have both Superconductor and Satellites, as does Osmon,
meaning Hiawatha research Superconductivity and traded it. Iro's are still Communist
though. That means they're just TWO techs away from having enough knowledge to launch!
The good news is... the Iro lack connected Uranium to make Fuel Cells :p
Of course it's hard to connect to something that six MI are sitting atop.

We plan to take action in about four turns (or max, eight when deals expire) when our
long-moving transport clear Iro land and have a clean path to the islands.

Specifically, the plan is for one transport, MI heavy, to land at the 'pinch point'
in the middle of their Northern area, and for the two offensive-heavy transports
to load at the Northern tip and work down.

Just as Braveheart was wondering where and when settlers would land,
two Iro settlers come on shore. Near to, but not endangering, our southern airstrip.
But... they now have 11 settlers?!

In 1930 the Iro add Life Support, right after the Stasis chamber - seven parts!
The Celtic people are in an absolute uproar!! Isn't Braveheart going to do something
about this??!

The answer is... yes. Braveheart consults his... finance advisors?
The banks give him the green light. Green light for what??

Braveheart summons his covert ops team for what he hopes is their final mission.
"Steal the secrets of Satellites from the Iroquois, so that we might have
the power to make ICBM's! If you succeed, that is fair, but... if you get
caught we will not disavow all knowledge of you, rather we will punish the
Iroquois for not sharing this knowledge freely!"

What does this have to do with the financial institutions? We needed to insure 1000K
treasury after such a quick attempt. Now is the time. 1934 is a fateful year for
two other reasons. The UN vote (declined!) and the Iro land two settlers on *OUR*
Isthmus near the spice colony. With free access to our railnet, and outside our
cultural borders, they could go literally anywhere. That will not do...

Braveheart rings up Hiawatha. "Hey Hi! I need Superconductors and Satellites for a little
project I'm working on. And your map!" "REJECTED! What are you going to do about it,
huh? Go ahead punk, make my day!" says the arrogant leader of the Iroquios!

No one calls Braveheart a punk.

He calls for the covert team. Then he sends them home. He calls for...
Mr. Pindleton. (His advisors look at each other confused, who on earth is that?)
Well, it turns out that Mr. Pindleton has won the 'Most Polite Employee' award
as a mail clerk at the Iro embassy, with a spotless record. He's clumsy, wears
thick glasses, is clueless in the ways of fashion, and drives a Nova. Braveheart
tells him that he's been recommended by his superiors for a top secret mission -
to steal the technology of Satellites! Mr. Pindleton has never even spit on
the sidewalk, much less steal anything. He's aghast at the idea, but is somewhat
excited by the magnitude of this patriotic task. He tries it... quickly no less, and...

"Good news, Charis Braveheart, we succeeded!" :eek: "You did?? @#$@#%@"
Mr. Pindleton is exceedingly confused, seeing himself now as the new James Bond,
and surprised by the less than happy reaction. Braveheart puts Lugdunum on
an ICBM, and picks up the phone again. Covert ops... I need you for a VITAL
mission! I need the production in a crucial city sabotaged!" "Aye sir, where?
Salamanca? Allegheny?" "No. Molde." "Sir, where?" "Molde" Pause while they get a map.
"Sir, that's a size 3 ultracorrupt half fishing village, surely you don't mean
Molde" "Aye, I do. There's an air fare special going there for only 21 gold. Oh,
and I have JUST the man for the mission. Our newest 'elite' spy, Mr. Pindleton!!!"
"Who?" "Pindleton" "The embassy mailroom clerk? Shifted to the mailroom after being
found to be an inept bookkeeper??? On a spy mission??!" The top brass protest:
"Sir, if he gets caught... that could mean.... war!!??" "Aye!" :D

Braveheart heads back to the war room. Eventually the phone rings.

"Pindleton??" "You did what??"



Braveheart can't believe it. At this rate our treasury will be gone, all cash
going to buy plane tickets for the intrepid Mr. Pindleton, who now REALLY has
a James Bond complex! He's muttering something about his... mojo? This time
he gets sent to the tiny new town of Neokhat. He's 'almost' caught, but escapes,
Hiawatha is 'steaming'. Gah! Braveheart is confounded. This time he gives
Pindleton a promotion in covert ops and actually attempts to plant him as a spy
in the Iro captial! Can he do it stealthily? Yes??!

Ok, 'Spy' Pindleton. Go sabotage the production in... Salamanca! Train fare only 100g.
This rookie can't pull that off can he, sabotage production in their very own capital?



"Pindleton here boss! We did it! Worker recruitment sabotaged!!!!" :hammer:

:eek:

His economy is going down the toilet because of Mr. Pindleton! He's the best darned
spy in the history of our civilization. Braveheart barely knows what to do next?
Ah... the one thing he has *NEVER*, ever seen work, not once. "Expose enemy spy"
If Pindleton can pull that off, we'll call off the conquest and go to Alpha
Centauri. (Not!)

He fails, steams Hiawatha, gets replanted, tries at Neodakheat where he already
failed THIS turn, and we get this report...



:wallbash: ("Gweeto??? He calls himself Gweeto??!")

Incredible... then one of Braveheart's advisors suggests that there is no way
on earth Hiawatha is going to declare war on us, despite the valorous efforts
of Mr. Pindleton! Resigned to fate, Braveheart considers his options...

A. Use the RoP to place troops next to all his cities and wipe Iro out.
B. Let RoP expire in 3 turns, refuse to move and declare war
C. Move all his troops back out of Iro territory now, declare war, move them forward.

Braveheart dismisses 'A' out of hand as exploitative and beneath the Celtic nation.
Option B is completely in line with the 'cease fire' nature of the previous deal.
Option C gives up his vicelike grip on the uranium, which he loathes to do.

He chooses... Option D. Give Iro 3 turns to shoot themselves in the foot,
with a fall back of B or C at that point. For now he'll hem in the new settlers
completely. Oh... and shift cities to wealth to pay for the "Pindleton escapades!"
To encourage the Iro to shoot themselves, he sends in a team of 'weapon inspectors' -
unescorted workers who will go and visit the Aluminum processing sites.

(To be continued)
Charis Braveheart
 
:lol: that's great!

MOVIE TIME:

Hiawatha: Do you hear that, Mr. Pindleton? That is the sound of inevitability. That is the sound of your death. Goodbye, Mr. Pindleton.

Pindleton: My name... is Gweeto.
 
CharisTale1 - Celtic Christmas - Part Seventeen "What comes around goes around!"

Those three seasons go altogether too quickly. The Iro land two more settlers who
are immediately hemmed in. The one landing last season founds Oiogouen. The new
ones found Skannayutenate. As the time grows nears, so does the call for action!
Braveheart is questioned by his own followers on all sides. The generals say we
could have wiped out the Iro a hundred years ago, the liberals say we should
withdraw immediately and stay at peace, and yet others wonder why he's maintaining
"status quo" in Iro territory, neither moving onto new more strategic spaces, nor
withdrawing. His answer is simple, the positions they now occupy they earned,
during war, and will never give them up. He maintains it's a cease-fire, not
a true peace, and yet honor requires he not abuse the RoP by taking up new positions.
This answer satisfies no one, of course, but it's good enough for Braveheart.

One turn left on the RoP... actually... just one turn on the 'cease fire' as
well! We'll be letting it lapse, which will end a 'fair' gpt for lux deal. To
Braveheart this is all on the up and up, although the other civs may see it differently.
The bombers are rebased to near Grand River, and we await the end of the treaty...
Well, one more action. No spy currently in Salamanca, and we want to watch the
troop count, so we pay for one MORE plane ticket for Mr.Pindleton. He's in!

It's now 1940 - Having made room on purpose to let Iro land, we get a bite, another
settler landing near our southern air strip. Another one lands near Skanny.

Braveheart talks to Hiawatha. About the cease-fire. He *generously* offers to
continue the cease-fire for free. Hiawatha refuses!! Something about demanding
the turnover of Mr.Pindleton... and giving them Uranium!!?



This sets Braveheart over the edge. Trying to be a man of peace, Hiawatha
instead seals his own fate. He chooses "unwisely".

Final prepartion is made in Entremont... access codes and launch codes are
verified, pairs of people with special red keys head for silo's, and a certain
sub commander faces a sleepless night knowing what armament his vessel carries...



The Mother of All Wars is about to begin... :hammer:

(To be continued!)
Charis Braveheart
 
OK, 3 votes for the option "Nuke 'em!" Sir Nukealot, me and Obssessed Nuker.
 
The fact you are doing so well with only five cities is impressive. That you are reporting on it in such a way that I have laughed out loud at times is stellar.

Where else could I be but on the side of the hawks? Nuke 'em!
 
If you drop it... be sure to post a nice screenie of the mushroom cloud.

Of course, the oddsmakers at the casino have taken this game off the line. The only wager that remains is what year will it end.... :goodjob:
 
CharisTale1 - Celtic Christmas - Part Eighteen "The Mother of All Wars"

5... 4... 3... 2... 1...

The Mother of All Wars begins...

:rocket:

But not with a nuclear strike!!?

:nono:

Braveheart is simply too grief-stricken from seeing glorious Entremont laid
waste to be able to bring that kind of pain on innocents - although the plans and
nukes are in place, and the hawks uniformly call for their use... Braveheart cannot
commit such a heinous act - he feels it would taint, not preserve, the memories
of loved ones, lost family and friends, in Entremont. He won't turn the great Celtic
people into animals!

"Strategy! Tactics! My dear generals, these post-Pindleton years I have not
been idle! Behold our plan for the utter annihilation of the Iroquois nation!"

First... we cut their supply lines and communication channels. Task force
"Interdiction" with a battleship, carrier, a full transport of elite MI with a
few MA, will land smack in the middle of their continent, and blockade and/or
pillage to cut the country in half.



Second, our key 'secondary assault force' will land at the Northern tip of
their penninsula, led by no less than our Modern Armor army! Their job is
to work their way down to the center point, to raze some small towns to push
back the border for an airstrip to be built! That will open the floodgates!



Thirdly, remember that Carrier, Battleship, Destroyer and Sub we send far around
the coast of Iro a long time ago? They move in to shore and bomb all resources
in reach, particularly rubber, and radio towers, then shell large metropolis
down to size. The roaming MI stack in the area will plant itself so firmly on
the Uranium tile they will never be extracted. There will be NO counterattack!



The generals shook their heads in amazement, as Braveheart had given this
serious thought, and kept his plans a secret. The troop count in 1940 AD:

Celts: 39 MA, 44 tanks, 157 Mech Inf, 66 art, 12 marine, 11 cav, 20 ships, 25 planes, 2 nuk
Ottos: 6 inf, 0 marines, 0 artil, 0 guerr, 0 Siph, 1 nucl subs, 1 cruise
Iros: 130 inf, 24 marine, 17 artil, 3 cav, 9 guerrila, 15 ironclad, and 9 settlers.

Once Hiawatha refused to continue the cease fire, this is what went down...

- The latest settlers on open ground were crushed under MI halftracks
- Latest city, Skandy, toasted by an elite tank. Wow that was quick, Boudicca!
A leader was almost guaranteed this turn, just surprised to see him THAT quick.
Hmmm, Pindleton's nephew was in that tank battallion!? Exterior casing is rushed in Alesia
- Oiogo the other new city is razed. Cunobelinus shows up. He rushes Thrusters in Camul
- Neodakheat, the sabotage area of Mr.Pindleton, is next, and it's razed.
- Grand River, size 11, RT taken out, Three MA are redlined but raze the city.
- Tonawanda, size 7, knocked down to 4, RT out, razed. First casualties, a tank and MA.
* Go fishing on bombed-down inf in the open, we get Dumnorix, who runs home to rush ICBM
- East coast battleship and carrier's bombers pillage rubber and uranium and saltpeter.
- West coast carrier group arrives with interdiction transport, cutting rubber and roads
- Northern force lands the army and twelve MI and MA
- Almost forgot to hit the freshly arrived settler pair near our airstrip
- We're now at the very core of the Iroquois, and their rather extensive cultural
borders prevent a one-turn blitz. We move a ton of troops forward.
* And run smack into a loose infantry with our MA, spawning Vercingetorix (#4 this round)
- Turns ends with 28 units next to Salamanca.



Midseason, their counterattack starts out with a cav vs Modern Armor. Most amusing.
Ten straight deaths for the pitiful Iroquois, then a retreat. Finally, thirteenth
time lucky, then win inf vs MI. It wasn't strictly for naught, a road to Salamanca
was opened up and I'm sure they have as many inf there now as they can muster.
It's nice of them to gather all the targets together in one spot for me. They're
very lucky Braveheart has a heart (and doesn't nuke 'em!) We complete our seventh
piece of the ship, while the Iro work on number eight!

1942 AD - Interesting that this should be the year...

- First level war weariness, 10% covers it.
- The Ottomans will still take gpt, though at a poor rate, so our reputation
is not shot for deciding jointly with Iro to discontinue the peace treaty.
- Three ironclads sunk to start the round
- Vercingetorix makes it home, and rushes a carrier
- Units out in open around Salamanca are redlined and mowed down
- Niagarra has poor quality defenders, but is far enough back it survives the round
(So far 1 MA and 3 MI lost)
- At Salamanca, RT taken out, and we attack, lose 2 tanks, then a great leader
Orgetorix-5. A few retreats, lost another MA, MI, but have enough on hand to
take out the dozen defenders and raze Salamanca.
- Along with it...

* The Iroquois Spaceship is destroyed! :hammer: *

- Artillery redline an infantry guarding RT in the mountain. More shots take out his
mine, and separately, shots take out the tower last.
- Orgetorix can now return home, and rushes a Mass Transit System in Richborough :p
- Some forces moved up toward Cattaragus and Allegheny.
- The Northmost army attacks. RT knocked out, and two MAs roll over Bolu.
Most vile! Bolu gave no workers - yet it's in free space and a prime airstrip candidate!
- At tiny Molde, an MA lost, but we raze the city, and gain a worker in what is
now neutral territory! We build an airstrip immediately and can now send over
up to five troops per turn without using the boat. Airstrips are "GoodThings(TM)"
It's placed in bombing range of Dinizli, their new capital. A M.A.S.H. unit
is set up there, and hurt units will go there to heal.
- We knock out two RT and on the latter, Caractacus-6 is born. That's awkward
in that he won't be getting home for a few rounds.
- Two towers knocked out by the central interdiction force, and a full road blockade setup.
- Iros down to 82 inf, 10 marines, 13 artil, 5 guerr, having lost 40 inf and 4 each of other

Midseason, not much, 6 marine and 4 cav die, but take out an MI and a MA.

1944 AD - The carnage continues...

- Move back all badly wounded soldiers to Richborough
- Airlift 5 MA over to the new North Iro Airstrip
- Take out foes in the open
- The RT under an inf in mountains behind Cattaragus is bombed out from under him :p (6 shots)
- Niagarra Falls falls, losing a tank and 2 MA (sloppy) vs about 4 defenders.
The city and Magellan's voyage are razed. Size 22 city and no captured workers? Odd!
- Lost MA and MI around Allegheny, not enough units forward yet. We move up.
- Up in Northern Iro, things go awry at Mawauga. We kill two defenders and push it
with hurt units. 2 MA and 2 MI die, and now there's a hurt exposed MA.
- At Denizli, similar poor approach, but it works. Army takes out RT and defender,
three more MA hit it and kill a few and with one rifle left, a 1hp MA attacks... and wins!



The carnage continues in the next year too, 1946. Same tactics as last time. Wounded
are sent back to Richborough to heal, new units airlift out, slay those in the open,
bombard, and raze. The 5 MA airlifted last turn now attack and raze Manp'o. 45 Artillery
climb the mountain to reach Allegheny. If it doesn't fall this turn, it sure will next!
Actually, it does fall, due to the volume of MI next to it. At Cattaragus we also
settle for heavier losses, using the MI on hand to attack. It's razed, and with it
the heinous symbol of humanity gone awry - the Manhattan Project.

The new Iroquois troop count: 52 inf, 3 marines, 7 artil, 2 guerr, having lost 46 land
units. That force must try to defend 13 cities. Midseason, just a cav-on-cav attack.

Truly 1948 is the Age of carnage?!!

Akwasane hits size 6, and is rolled over by MI and tanks. That pushes their borders
waaay back and allows a slew of units to surge forward on the rails!
Caractacus lands home and rushes a Battleship. The MA Army drops to 1hp before
defeating the hurt inf at Bolu, then one more MA polishes off and razes the city.
Gawuaga is crushed by MA, and Boudica-7 is created from the battle.

Not that it matters, but Hiawatha will now talk, and tries to ply us with knowledge
of Superconductors. Braveheart will hear none of it, and disconnects his hotline.

An Ironclad steaming out of Samarra catches the amphibious invasaion force about
to hit the Iro island holdout! There was an **unguarded** radio tower on the island
with three tiles. The MI could not land on it, but our marine could, destroying it!
Then another marine, an MI and 5 elite MA landed. Samarra goes down next turn!
The Battleship picks off the ironclad which tries to tell its friends, too late.



In 1950, Centralia falls to our elite tanks, led by Dumnorix III*. Kiohero is
pursued mercilessly, throwing hurt MA's at it. One is lost, two retreat, but
the town is razed, capturing 12 workers.

Now 1951 - Another timewarp, as the action seems to go even more in slow motion.
Braveheart thought this odd, as folks had told him time goes by faster when
you get older!?

On Samarra we lose an MA but raze the city. Island holdout now gone :p
Back on the mainland Oka is razed, losing 2 MI. Then Chondote falls.
Transport are loaded to invade the Ottoman's last isle next turn - when peace expires!!
There are 5 Iro cities left, and all settlers killed. 23 inf, 4 art, 2 cav, 2 guerr, 1 clad.

Summer of '52, oddly, war weariness is no worse than it was a long time ago.
Task force "Fresh Meat" lands 16 MA/MI's on the western shore of Iro land at
Gandasetaigon and Caughnawaga. At Tyendeaga we can neither get it below size 13 nor
take out the RT behind it, and it shows. Casualties are brutal, and we get down to
its last defender at 1hp and run out of attackers! Gandeasetaigon falls to nearby
units, but casualties are heavy. (RT couldn't be knocked down. Those DO matter)
Caughnawaga falls to the MI from the mtns. (Fresh meat arrivals wonder why they
bothered landing :p )

As a total contrast to how Braveheart was treated, he steps his troops back OUT of
Ottoman territory, declares war formally, then attacks.
- We bomb Ankarra, destroying its harbor and barracks.
- At Sinop, the island is open, and an easy landing. It will die next round.
- At Ankarra, problem. Two tile island, and one has four infantry. Each city
has one defender, and from the mil advisor, that's *IT* for his units.
- Thus try we marines! Two die, and we kill one defender, redlining the very last one.
Alas, no more marines. Eight can load up next turn, but we didn't expect blockage.
- Weariness is now way up there,
- Braveheart counts defenders. Mil advisor says six, and he counts seven.
Doh! Those guys outside Ankarra are *Iro* troops! There will be a few more Ottomans.

Midseason the Ottomans fire their last cruise missile at our Battleship outside
Ankarra. And their only sub is conveniently next to my 1hp battleship further away.

Time for UN elections, it's 1953! (No thanks!) We'll pass of course.

Ankarra is knocked down to size 6. Marine takes out one hurt defender, but one left.
So we go pick up another boat load.

Tyendenaga goes up in smoke... (a rifle almost defeating an elite MA)
Gayagaalhe goes up in smoke... only their capital. There three MA in a row die!
Their total mil left: 8 inf, 1 cav, 2 rifle, 3 artil, 1 guerilla.
Then conscript rifle defeats a full hp vet MI. Only their best troops left?!
The slow artillery look on helplessly, able to fire next round, too late.

Finally, sick of all the foul trapping of a 'modern' steel-laden military,
supposedly outdated cavalry Dumnorix* rides in with a warcry... in Gaelic!!!
His onslaught was far too fierce and too fast for the rifleman (one of his
own 'contemporaries') to handle, and Kahnawake, the last Iroquois city, is razed!



That also means the Turk island is open, and the remaining forces pile on the isle.

A single, 1hp Ottoman infantry lives to see next turn. The domestic advisor wants
us to irrigate all the homeland tiles and add in several dozen workers to our five
cities to show the full pride of our metropolis wonders. Braveheart vetoes the idea,
not wanting to finish as something he was not - rather to keep the cities as
highly productive war machines, the very pillars of this great conquest. (Entremont
would have made size 39, similar for other cities, Richborough somewhat lower)

Our finally military count: 361 units plus 502 captured workers (!)
26 MA, 131 MI, 32 Tanks, 10 marine, 10 cav, 83 artil, 7 cruise, 2 tactical, 2 ICBM,
7 transports, 4 carriers, 3 destroyers, 7 battleships, 3 nucl subs, 4 Jet fighters,
23 bombers, 1 army, 1 Gallic sword, 1 Guerilla, 2 native workers.

(Coming up... the conclusion!)
Charis Braveheart
 
Good God! Four leaders in one turn?!? And 502 captured workers? You are either the luckiest guy on Earth or the best Civ player out there, aside from me, of course.
 
Some of the previous leaders with extremely careful management to painstakingly fish a leader one might attribute to skill, and getting one just at the right time to snag Bach might be lucky (although I thought 'about time!' at the time :p ), that year was mosly just 'odds'. I had an almost purely elite assault force, striking in two separate theatres, picking on inferior units. I'm pretty sure the Iro's lost 48 or more units, and at a leader per 12 elite victories, that would be... four leaders! :lol:

The reason they all came on one turn was because of two things: it was the first year of a huge assault, with huge casualties by the Iro, and more importantly, after each leader I rushed him home *immediately* via rail and rushed something. The only reason I didn't get 2-4 GL's per TURN after this was that I got one right away up North. With no rail net connection home I had to send him home by boat! As soon as he arrived home, my next leader took just a handful of attacks.

Total number of leaders for the game was 14. I actually expected more (mostly from the end game). Unfortunately you just can't do too much with them in a 5CC deity game. Still, twas nice :p

The 500 captured workers was something! That comes from doing a conquest where you raze everything and keep all the workers around. I should double check that -- the game doesn't report that number anywhere and I estimated it by clicking 251 times to the halfway mark on the slider then doubling it. I may be off by a few. A lot of the cities razed were in the size 12-20 range, and since I was checking diplo almost every turn I was able to buy several too. Being non-industrious and out of democracy, I did like having many on-hand.

I'll tell you what I thought was the luckiest turn of the game: only two oil in the whole world, one near me and one in Korean territory (rather than under Salamanca). The FULL implications of that didn't hit me until many turns later - oh my, no tanks, mech inf, no planes, no modern ships, holy cow, my meager forces will far superior in ability! The resources worked out moderately well - I had to push hard to colonize coal and have a huge offensive to take the second oil, but having iron and aluminum and oil on my continent was nice. The saltpeter was 'near' but didn't fall under my boundaries early on, I had to fight for that too.

But I'm getting ahead of myself here, I'll have to let Braveheart wrap it up before making more comments :D

Charis
 
Well done Charis! :goodjob:

I couldn't have done it better myself. Well, I likely couldn't have done it at all. ;)

When I read the number of workers, I started laughing because I couldn't believe you'd counted them.... I was relieved to see that you didn't, although now, the curiosity is probably killing you and you're going to end up counting them afterall. :) Good luck with that. I'd suggest locking the door so nobody interrupts you in mid-count.

This has been one of the most enjoyable CivTales I've ever read. Thank you for doing this. I look forward to another, if you are ever so inspired.
 
I concur with 40J here. This was an excellent story (Pindleton was a great addition), and an even better game. It seemed like the computer predicted you were going to play a 5CC game, and made the perfect map for such a game.

I implore you to come back to the Civ3 Democracy Game. When India (as Shaitan put it) caught us with our pants around our ankles, we needed someone with tactical expertise to expel Gandhi...

Good job, Charis!
 
Good Job Charis! Yes, we need someone to attack India, and reclaim our 4 cities! :D The Civ3 Demogame is crying out for their Great Leader, Charis! (We even have a DG1 scenario, and I believe you're the first GL). :)
 
CharisTale1 - Celtic Christmas - Part Nineteen "The Age of Triumph"

It's 1954 AD - Our landed MA takes out the infantry, and we let a marine go after he new arrived
rifleman last defender. He wins, and Ankara is razed. The Ottomans are eliminated, and...

(next season, drumroll)



1955 AD - Conquest Victory!! (And it just took 115 hrs, 2 min, 52 sec)

The replay was interesting to watch, with the Celtic expansion looking absolutely
pitiful. Richborough, our last city, wasn't founded until 1025BC. The end was
more fun to watch, with so many cities going poof.
The AI got around 20 Great Leaders between them. The Celts got 14.



Final score - 2016, Brennus the Clever?? (ew!) It ranks last on my PtW score list :p

Charis Braveheart thanks his general, advisors, and supporters from other regions,
who aided in the Celtic cause, making for a fine, fine Christmas :love:

Charis Braveheart
 
2,016, last!? WOW! That MUST be good. :)

Anyway, congrats!
 
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