Nice that you're going to work on so many aspects of the mod, getting artwork for all units would be awesome
About the ideologies: As I wrote earlier in this thread, I'm going to use the BNW ideologies as alignments - Good, Neutral and Evil. I don't have any detailed plans about the tenets associated with the alignments, some of them can be magical in nature.
In my current plans religion is connected with magic - so if you worship the god of fire, you can cast fire spells, and so on. But there won't be any actual spells in the alpha, only summoned creatures (=units purchased with mana) and city enchantments (=buildings purchased with mana). Also there can be some extra promotions available for priests and/or mages depending on the beliefs selected - this should be possible with some simple Lua code. Mana will be used for both magical and religious purposes, but there will be two separate strategic resources - Magic Power and Divine Power.
Each belief should refer to a particular god (and will allow building a temple to that god). So yes, I need new beliefs, I'm not going to use the existing ones. Ideas are welcome.
Yes. I'm going to use SQL code that shuffles them, so they will be assigned to cities of the given civ in random order. So you don't need to specify which one is the capital, which is the second one, and so on. Just a pool of names used by a civ. The Dreamers already have some city names, added by trystero49.
About the Vodniks: Let me know what kind of information about them you need from me. Generally they should be mysterious, protective and mischievous beings, associated with fresh water (rivers, lakes, marshes), using reeds as their main source of food, so they will have Reed Farms and Reed Gardens. I must admit I don't have any ideas for their UUs...
About the ideologies: As I wrote earlier in this thread, I'm going to use the BNW ideologies as alignments - Good, Neutral and Evil. I don't have any detailed plans about the tenets associated with the alignments, some of them can be magical in nature.
In my current plans religion is connected with magic - so if you worship the god of fire, you can cast fire spells, and so on. But there won't be any actual spells in the alpha, only summoned creatures (=units purchased with mana) and city enchantments (=buildings purchased with mana). Also there can be some extra promotions available for priests and/or mages depending on the beliefs selected - this should be possible with some simple Lua code. Mana will be used for both magical and religious purposes, but there will be two separate strategic resources - Magic Power and Divine Power.
Each belief should refer to a particular god (and will allow building a temple to that god). So yes, I need new beliefs, I'm not going to use the existing ones. Ideas are welcome.
Also I presume we'll need City Names?
Yes. I'm going to use SQL code that shuffles them, so they will be assigned to cities of the given civ in random order. So you don't need to specify which one is the capital, which is the second one, and so on. Just a pool of names used by a civ. The Dreamers already have some city names, added by trystero49.
About the Vodniks: Let me know what kind of information about them you need from me. Generally they should be mysterious, protective and mischievous beings, associated with fresh water (rivers, lakes, marshes), using reeds as their main source of food, so they will have Reed Farms and Reed Gardens. I must admit I don't have any ideas for their UUs...