janboruta
Artistriarch
No need since I'm on the job.
Anyone play on Marathon here? Looking at a variable default Plague threshold based upon game speed.
The dropbox link for your CID v40 says that the file is either deleted or moved.
I play marathon if you still need someone for that.
The dropbox link for your CID v40 says that the file is either deleted or moved.
I'm not quite sure what you mean by verifying integrity? I don't think I've done that before.
I tried out a game to see any differences. Noticed that after at least 4-5 policies, the count started to increase. Still, really made things too easy in the start. Attack bug is still there too. Also, on a related note, I noticed that in this game, and the last one or two, I never found any tribes. That could just be a coincidence, and I never searched the entire map in either (only mapped out the areas right outside my borders.) Still, figured I should mention it.
As for the Lua:
http://www.beetxt.com/3jA/
I had the same mods as earlier enabled (TAL, CP, E&D, EE, CulDiv, CiD, RtP, ExCE, Historical Religions Complete, More Luxuries+Pantheons, and also had the Community City-State Master Mod enabled, though I doubt it affected it since it mostly just adds city-states if I remember. No custom civs, and also, I haven't updated the CulDiv soundtrack like you said to a day or two ago (it takes 3 hours for me, so I need to visit a friend with faster internet.)
If worse comes to worse, I can try-uninstalling the game sometime (Though that might have to be in a week or two, classes still going on and whatnot. That and I'll have to re-download a lot of mods, and do the minor fixes I normally do [Fixing Israel to be in Semitic instead of Mesopotamic, turning of E&D's events, etc.])
Again, I thank you for being patient with me. I was worried all this bug-reporting would drive you crazy.
2. The cost of social policies doesn't increase for me. It's stayed at 25 after adopting 3 policies.
I have encountered the same thing, but I am genuinely unsure if this is a problem with some of JFD's mods (dummy policies influencing policy cost) or if it's a CP tweak. Regardless, after the initial 3 policies the cost goes up, and even though you can finish either Tradition or Liberty by turn 40-50, the costs after that ramp up significantly and if you don't take care of your culture, you will fall behind other civs in social policy count. I'd say after those few policies it goes back to normal, both when it comes to policy costs, and how many you would be able to enact in an unmodded game.
- Tradition Finisher now grants free Aqueducts OR Cisterns in your first 4 cities (if this user setting is disabled, but Cisterns are enabled, it will grant 4 Aqueducts only in river cities).