Thanerion,
I think you'll be happy with how I've handled ideology and warmonger penalties in v23. Ideologies will be much stronger, and warmonger penalties easier to reduce with the 'right people' (i.e. natural friends). I'm not sure how well the AI could use a 'reset-to-zero' policy, and I know the AI would freak out if any of its yields were zeroed out for too long. We might eventually go that way, but right now I'm more interested in redirecting the current AI into more efficient and competitive channels.
GemAye,
I haven't used Hulfgar's mod, so I can't guarantee compatibility. CSD uses a .dll, so make sure that whatever other mods you have do not include a .dll or there will be big problems. Also, make sure you've cleared your cache - that can clear up some issues as well. I've found a few bugs that I'm addressing in v23 that may or may not be the same ones you are running into.
I'm currently deep in the 'testing' phase of v23. Yeah, I know, I just released v22, but there were some nascent bugs popping up that need crushing, and I wanted to finish up the resolution balance sweep that I started in v22.
Here's what is coming up:
Bugs:
Gameplay Changes
The AI now has a dynamic system for warmonger penalties based on your commonalities or differences. Here's how it works:
G
I think you'll be happy with how I've handled ideology and warmonger penalties in v23. Ideologies will be much stronger, and warmonger penalties easier to reduce with the 'right people' (i.e. natural friends). I'm not sure how well the AI could use a 'reset-to-zero' policy, and I know the AI would freak out if any of its yields were zeroed out for too long. We might eventually go that way, but right now I'm more interested in redirecting the current AI into more efficient and competitive channels.
GemAye,
I haven't used Hulfgar's mod, so I can't guarantee compatibility. CSD uses a .dll, so make sure that whatever other mods you have do not include a .dll or there will be big problems. Also, make sure you've cleared your cache - that can clear up some issues as well. I've found a few bugs that I'm addressing in v23 that may or may not be the same ones you are running into.
I'm currently deep in the 'testing' phase of v23. Yeah, I know, I just released v22, but there were some nascent bugs popping up that need crushing, and I wanted to finish up the resolution balance sweep that I started in v22.
Here's what is coming up:
Bugs:
- Save-game oddities with lua values in the World Congress resolved.
- UNITAI_DIPLOMAT escort crash resolved.
- MUFORMATION crash resolved.
- Incorrect values for some resolutions resolved.
Gameplay Changes
- 'Votes per x' bonus from Ideology National Wonders bumped to two votes per x (from one), where x is RA, DoF or Conquest.
- Warmonger penalties nerfed slightly (250->200), and rate of normal decay increased.
- Cultural Heritage Sites Resolution now grants +3 culture per world wonder, and +1 culture per great work (this should give a little boost to National Wonders like the Hermitage).
- Increase Army Maintenance Resolution now called Global Peace Accords, acts as opposite to Just War. Increased unit maintenance fees still there, but now warmonger penalties are doubled, and warmonger decay is halved.
- Historical Landmarks changed to instead grant +2 to Gold, Food, and Production for great person tile improvements. +2 Culture, Science and Faith for archaeology landmarks.
- International Games changed. Tier 1 grants 1 policy and +100% Tourism for 20 turns. Tier 2 grants a free Great Person. Tier 3 grants a new wonder, the Olympic Village, which combines the buffs of a Hotel and Stadium, along with +5 culture.
- Just War resolution added - Warmonger penalties halved, and warmonger decay doubled while active.
- Natural Heritage Sites changed to grant +3 to all Yields for Natural Wonders (instead of +5 culture).
- Embargo Civilization/City-State now 'Sanction City-State/Civilization; in addition to embargo, warmonger penalties when capturing cities of sanctioned civs are halved.
- Scholars in Residence buffed to grant +2% more science for every CS ally (when researching already-research techs).
- World Ideology grants 1 additional vote for every other follower of the ideology to all followers.
- World Religion grants 1 additional vote for every other follower of the religion to the founder of the religion.
- World's Fair tiers re-done: Tier 1, 500 points towards golden age. Tier 2, Free Social Policy, +30 influence one-time boost with CS. Tier 3, free factory, +100% culture for 20 turns.
The AI now has a dynamic system for warmonger penalties based on your commonalities or differences. Here's how it works:
- If you conquer a city, the AI considers your religion, your current relationship, your ideology, as well as the aforementioned resolutions before setting a warmonger penalty.
- If you share a religion/ideology, or are friends/allies, the penalty is reduced greatly.
- If, however, you've attacked a player with the same religion/ideology as you and the other AI, the reduction is much smaller (sometimes nonexistent).
- If you and the AI have different ideologies/religions, or you are enemies, the warmonger penalty is greater.
- The rate of decay is directly affected by the World Congress. Use the new resolutions to control your warmonger rate, or to punish other players for being warmongers.
G