WitchyStella
Chieftain
- Joined
- May 19, 2020
- Messages
- 7
Hi there! I've recently started to do some planning on a mod that adds city states that let you build other civs' unique units. This idea was inspired by Gedemo's city state mods, some of which do exactly this.
I'm planning to add a small secondary bonus as well, since the units are generally either only viable for one era or get unlocked late into the game.
I am looking for some suggestions and criticism, especially concerning balance since this will be my first larger scale mod and I don't have any experience when it comes to balancing.
I've done a fair amount of research into these and some were difficult since obviously the civs' unique units are unique to those civilizations/countries most of the time - in some cases I ended up deciding to use a name that was already included in the civ's city list just because I couldn't find a better fit. Some are areas rather than cities and some are historical names for existing cities - this is obviously not ideal. I know the community is very diverse and/or well informed about different historical and cultural topics, so I'm hoping you all can help me in finding better fitting alternatives where necessary!
Here are the ideas so far:
Sarepta;
I'm planning to add a small secondary bonus as well, since the units are generally either only viable for one era or get unlocked late into the game.
I am looking for some suggestions and criticism, especially concerning balance since this will be my first larger scale mod and I don't have any experience when it comes to balancing.
I've done a fair amount of research into these and some were difficult since obviously the civs' unique units are unique to those civilizations/countries most of the time - in some cases I ended up deciding to use a name that was already included in the civ's city list just because I couldn't find a better fit. Some are areas rather than cities and some are historical names for existing cities - this is obviously not ideal. I know the community is very diverse and/or well informed about different historical and cultural topics, so I'm hoping you all can help me in finding better fitting alternatives where necessary!
Here are the ideas so far:
Sarepta;
trade/maritime (with CIVITAS City-States Expanded)
unlocks the bireme, +1 faith from mines & quarries
Malinalco;unlocks the bireme, +1 faith from mines & quarries
religious
unlocks the eagle warrior, +2 tourism from temples
Wînipâkw;unlocks the eagle warrior, +2 tourism from temples
trade
unlocks the okihtcitaw, +1 prod from fishing boats & camps
Dongola;unlocks the okihtcitaw, +1 prod from fishing boats & camps
trade
unlocks the pitati archer, +1 trade route per encampment
Sønderborg;unlocks the pitati archer, +1 trade route per encampment
industrial
unlocks the longship, +1 prod/universits, +1 science/factory
Nagar;unlocks the longship, +1 prod/universits, +1 science/factory
industrial/consular
unlocks the war-cart, horses count as luxury
Aegeae;unlocks the war-cart, horses count as luxury
cultural
unlocks the hetairoi, +2 culture per holy site
Vergina;unlocks the hetairoi, +2 culture per holy site
cultural
unlocks the hypaspists, +2 tourism per holy site
Ecbatana;unlocks the hypaspists, +2 tourism per holy site
militaristic
unlocks the immortal, +50 outer defense strength per wall level
Anziku Nziku;unlocks the immortal, +50 outer defense strength per wall level
trade
unlocks the ngao mbeba, +1 gold for mines & quarries
Dahestan;unlocks the ngao mbeba, +1 gold for mines & quarries
militaristic
unlocks the saka horse archer, +50% prod towards cavalry
Te Papa-i-Oea;unlocks the saka horse archer, +50% prod towards cavalry
cultural/maritime
unlocks the toa, +2 culture from whales
Chellah;unlocks the toa, +2 culture from whales
trade/maritime
unlocks the barbary corsair, +50% prod towards naval raiders
Bjornheim;unlocks the barbary corsair, +50% prod towards naval raiders
militaristic/maritime
unlocks the berserker, +1 food on snow
Poděbrady;unlocks the berserker, +1 food on snow
cultural/entertainment
unlocks the black army, +1 culture from rivers
Nanjing;unlocks the black army, +1 culture from rivers
cultural
unlocks the crouching tiger, +50% prod towards walls
Arimaddana Pura;unlocks the crouching tiger, +50% prod towards walls
trade
unlocks the domrey, +50% prod towards holy site buildings
Mantyasih;unlocks the domrey, +50% prod towards holy site buildings
religious
unlocks the jong, +2 tourism from temples
Shatili;unlocks the jong, +2 tourism from temples
militaristic
unlocks the khevsur, melee units gain +5 strength on hills
Gao; unlocks the khevsur, melee units gain +5 strength on hills
trade
unlocks the mandekalu cavalry, +2 gold from horses
Heian-kyō;unlocks the mandekalu cavalry, +2 gold from horses
trade
unlocks the samurai, +1 food from rivers and canals
Ch'iyar Jaqhi;unlocks the samurai, +1 food from rivers and canals
militaristic
unlocks the warak'aq, +2 culture from arenas
Orsza;unlocks the warak'aq, +2 culture from arenas
religious
unlocks the winged hussar, faith thermopylae
Värmland;unlocks the winged hussar, faith thermopylae
cultural
unlocks the carolean, +1 gpp from theater square buildings
Haragona;unlocks the carolean, +1 gpp from theater square buildings
cultural
unlocks the conquistador, +2 culture from temples
Lelystad;unlocks the conquistador, +2 culture from temples
cultural
unlocks the de zeven provinciën, +2 culture from floodplains
Kaesong;unlocks the de zeven provinciën, +2 culture from floodplains
militaristic
unlocks the hwacha, ranged units gain +5 strength
Edirne;unlocks the hwacha, ranged units gain +5 strength
religious
unlocks the janissary, +2 tourism from worship buildings
Curalaba;unlocks the janissary, +2 tourism from worship buildings
militaristic
unlocks the malon raider, +5 strength for cavalry
Plymouth;unlocks the malon raider, +5 strength for cavalry
trade/maritime
unlocks the sea dog, +1 gold from rivers
Dikoye Polye;unlocks the sea dog, +1 gold from rivers
militaristic
unlocks the cossack, cavalry can capture defeated enemy units
Ajaccio;unlocks the cossack, cavalry can capture defeated enemy units
trade/maritime
unlocks the garde impériale, -1 unit maintenance
Perth;unlocks the garde impériale, -1 unit maintenance
militaristic/consular
unlocks the highlander, +2 loyalty on foreign continents
Belgrade;unlocks the highlander, +2 loyalty on foreign continents
cultural
unlocks the huszar, +2 great artist points per theatre square
Newcastle Upon Tyne;unlocks the huszar, +2 great artist points per theatre square
scientific/maritime
unlocks the minas geraes, +2 gold per uni, +2 science per harbor
Edge Hill;unlocks the minas geraes, +2 gold per uni, +2 science per harbor
industrial
unlocks the redcoat, +2 gold from mines
Oklahoma;unlocks the redcoat, +2 gold from mines
industrial/agricultural
unlocks the rough rider, +2 gold from oil improvements
Wellington;unlocks the rough rider, +2 gold from oil improvements
trade
unlocks the digger, +2 gold from research centers
Yellowknife;unlocks the digger, +2 gold from research centers
trade
unlocks the mountie, +2 gold from mines
Kiel;unlocks the mountie, +2 gold from mines
militaristic/maritime
unlocks the u-boat, +50% production towards naval raiders
Centinela Springs;unlocks the u-boat, +50% production towards naval raiders
religious/agricultural
unlocks the p-51 mustang, +1 faith from rivers
unlocks the p-51 mustang, +1 faith from rivers