bardolph
King
- Joined
- Feb 5, 2007
- Messages
- 739
My biggest disappointment with Civ IV far and away is the system requirements. There's something wrong when a TURN-BASED strategy game can't run on the same system that runs World of Warcraft without breaking a sweat.
That's just crappy engineering. Shame on you, Firaxis!
HOWEVER, once I upgraded my system (fifteen months after buying the game), I've found CIV 4 to be a great game. I wholeheartedly welcome the "less micromanagement" policy in the CIV 4 design. Civil disorder and pollution cleanup were never fun, and the new health/happiness system is IMO much better. Civics are a fantastic addition, as well as Religion, and the Maintenance overhaul was sorely needed.
The "rock/scissors/paper" aspect to combat is fine, if you ask me, since resource and technology requirements may limit your access to different parts of the triangle, and the collateral damage mechanics give a nice counter to "stack of doom" strategies.
I actually love the fact that civs naturallly hit a "dark age" at the end of the Classical era, that requires careful planning to avoid or to escape (my first army strike was a shocker!).
I do think that combat would be served by "zone of control" mechanics. For example, why would you EVER build an Ironclad if you already know that Galleons can sail right through your blockade without penalty?
Also, I'd love to see some "civil war" mechanics, only because I find it disappointing that there always seems to be only 3 or 4 civs left by the time you hit the modern era. Maybe the Vassal State rules in Warlords helps preserve a little flava in the world as time goes by.
That's just crappy engineering. Shame on you, Firaxis!
HOWEVER, once I upgraded my system (fifteen months after buying the game), I've found CIV 4 to be a great game. I wholeheartedly welcome the "less micromanagement" policy in the CIV 4 design. Civil disorder and pollution cleanup were never fun, and the new health/happiness system is IMO much better. Civics are a fantastic addition, as well as Religion, and the Maintenance overhaul was sorely needed.
The "rock/scissors/paper" aspect to combat is fine, if you ask me, since resource and technology requirements may limit your access to different parts of the triangle, and the collateral damage mechanics give a nice counter to "stack of doom" strategies.
I actually love the fact that civs naturallly hit a "dark age" at the end of the Classical era, that requires careful planning to avoid or to escape (my first army strike was a shocker!).
I do think that combat would be served by "zone of control" mechanics. For example, why would you EVER build an Ironclad if you already know that Galleons can sail right through your blockade without penalty?
Also, I'd love to see some "civil war" mechanics, only because I find it disappointing that there always seems to be only 3 or 4 civs left by the time you hit the modern era. Maybe the Vassal State rules in Warlords helps preserve a little flava in the world as time goes by.