Hey guys. Found this and thought I'd post my little niggles, idk whether or not they've been mentioned before or not...
1) Time - I like playing with large armies and many cities and lots of territory and so on, but this generally only occurs in the Modern era and Future era. But, I dislike fighting in those eras, because it's too easy to win. You can blast enemies away with no loss to your own troops from ages away, or wipe cities out in a single turn. If there was an option of, say 'freeze time after 0AD', or something very roughly along those lines, I'd love that. I know there's probably be issues with happiness (if you're playing with massive cities, but don't have theatres, then you probably would), but I thought you could have, like 'convert 10% of this city's production to happiness', in the same way you can put cities working to wealth or science.
2) AI - The AI's a gorm. For example, I was playing on King as India. I had my own little peninsula settled, five cities. Washington was a little while away but by no means within efficient warring range. He parks five warriors in the jungle near my borders, then waits long enough for me to build two war elephants and put them on hills nearby. He then declares. I pick his warriors off with out him even having an opportunity to attack my elephants. Once I've done that, he offers me peace in return for everything I have. I refuse, then he carries on refusing very reasonable offers until time has progressed, we have settled cities near each other and I begin invading him, when he gives me of gold and resources and half his cities, when he had a slightly larger military than me. Apart from these stupid little wars in the first four millennia, though, I am never, ever on the defencive. They never make any serious attempt at attacking me after this stage. They also have a habit of changing their minds alot about whether they are attacking or running away.
3) Rivers - They don't blend into the ocean well
4) Barbarians - Do barbs really exist in today's world? I think they should phase out in the final stages of the game. Also, even on Raging Barbarians they are never anything more than a minor pest. I they could be empowered more on RB, that would make them worth adding.
5) Difficulty levels - I absolutely hate playing at a natural disadvantage. If the difficult levels were based on AI strength (providing you can make good AIs, good enough to challenge a human), I'd enjoy the game more. The AI's a nub on Prince, but if I play a crowded map on King, I get owned early on 'cause their advantages have more effect at that time.
6) Great Wall - I think that it's effects should only be within the range of its graphic on the map, maybe in exchange for allowing it to cover your whole empire, no matter how big it is at the time of construction. It's unrealistic as it is now.