I'm not done with this yet, but I've been slowly (quietly) updating the OP for Enabled Policies. The list has changed with some dropped and others added. If you look in the manual now you will see that all 70 civs have a list of Enabled Policies. The vast majority have exactly 7, but a few have 8 or 9. Probably the names at least won't change again, only effects. (Well, there will be new ones for Heldeofol civs. I just mean for existing civs.)
I've added "empty" policies to v8 tables and attached them to civs. So I'm close to starting on the task of implementing actual effects. The listed effects in the OP have changed over the last few weeks based on comments and new ideas. They will probably continue to change for the next week, or until each is really added the game. So take a look again and let me know what you think or if you have any (easy!) ideas that don't seem to be in the list.