Vandal Warlord
Nazgûl
Adding forums will keep us more organized, and so we won't clog up a specific thread.
So...
Is this demo game still under way or what?
Cause if it is, I want in!
Please .
Hello all. I am currently playing in the Imperial Dynasty Game with some of you. I wouldn't mind getting in on this game as well. The only suggestion I would make is that why don't you guys play a game that mimicks the actual game going on? For example the early game would comprise of a 'tribal council' which would be a smaller group of individuals voted upon by the populace to make the decisions for the game. A head of the council should be nominated to actually play the turnset.
Later, as the game develops the government could change. If you build the pyramids, and decide to form a republic, you could then leave it up to the citizens to choose how they want their 'republic' to function.
During the mideval period, if you're not a republic and you switch to feudalism, you could create a system whereby the most active or powerful members of the game become lords under a king, and they funnel their power through the citizens (serfs, slaves, what have you).
I just think a game that responds to the actual elements in the game would be a lot more interactive and fun, versus a purely democratic set-up. Not to mention should the 'elite' become too power crazed, the citizens could rise up against the government and demand a change in it (cause a real revolution in the game to change the civics.)
I don't know, let me know what you think.
Draknith said:Hello all. I am currently playing in the Imperial Dynasty Game with some of you. I wouldn't mind getting in on this game as well. The only suggestion I would make is that why don't you guys play a game that mimicks the actual game going on? For example the early game would comprise of a 'tribal council' which would be a smaller group of individuals voted upon by the populace to make the decisions for the game. A head of the council should be nominated to actually play the turnset.
Later, as the game develops the government could change. If you build the pyramids, and decide to form a republic, you could then leave it up to the citizens to choose how they want their 'republic' to function.
During the mideval period, if you're not a republic and you switch to feudalism, you could create a system whereby the most active or powerful members of the game become lords under a king, and they funnel their power through the citizens (serfs, slaves, what have you).
I just think a game that responds to the actual elements in the game would be a lot more interactive and fun, versus a purely democratic set-up. Not to mention should the 'elite' become too power crazed, the citizens could rise up against the government and demand a change in it (cause a real revolution in the game to change the civics.)
I don't know, let me know what you think
I agree with Civius. I think Draknith's idea could work if we had 20 or 30 active people who were in to RP, but we don't. Even if it isn't as interactive or interesting, we still need to work within our bounds. Right now at least I think a monarchist oligarchy is the best way to roll.The idea has been floated around a few times and was used in Dempgame III (factions). The big problem was the early eras, it left alot of citizens out and hurt participation. This is why I voted for a good old fashioned Dgame. While it lacks the flavor of a new and exciting style it allows for alot of participants in the decision making process from the start.
My friends and I would love to join. After having read the journal of Realms Beyond and chatting it over, we would like permission to start a new side.