DaviddesJ
Deity
Clownfish said:Contains some useful stuff, but I object to #7! The use of sharing and flip-flopping is only something that makes overlapping not-necessarily-always-bad. I can't see that it's an advantage. If every city has its own stuff, it can still micromanage according to present needs.
Overlapping is an advantage because you only have access to a finite number of resource tiles, while you can build as many cities as you want. If you have cities sharing your fixed quota of resource tiles, it's more likely you'll be able to effectively use them all. If you don't overlap, then you sometimes end up with cities at their population limit that can't really use more food, cities that want to maximize hammers and so aren't using their commerce resources, etc.