Sisiutil
All Leader Challenger
I made some minor revisions to the article in order to take account of changes to the game in the Warlords expansion pack and its patch.
An excellent point about the forests! I've incorporated that into the article.a4phantom said:The overlapped cross maneuver is also useful for having two cities benefit from the health bonus from the same forest, allowing you to chop more forests. Also, you can sell or give military resources without fear to your capitulated vassals if there's no conceivable way they'll break free.
No offense, but if this constitutes the happiest day of your life, you need to get one.a4phantom said:This is the happiest day of my life!
What? I met the girl of my dreams, why shouldn't it have been the happiest day of my life?
You'd pick that over Civ 4? You're insane, dude.
Congrats.
IMO, all women are Isabelish, but that's not the point. Good luck, dude.
Finally, i'm a big fan of settling Great People in general, especially early in the game
A very good point about trading copper to a civ that has iron--I'll have to try that--but obviously wonders muddy things.The exception to the rule is if the copper could be used to build wonders. Be especially weary of trading away copper to an industrious civ.
I apologize for pre-empting Zombie, but I think overall, your best use of GP depends on your strategy in each game.Does that hold true at a lower level (Prince for me) where it's easier to grow the city and work more tiles?
That being said, in most of my games, by mid-game (around 1300-1500) I've gone from using most of my GP for other purposes to settling them. Great Scientists invariably get settled in my science city (once the Academy is built); Great Prophets and Great Merchants get settled in the wealth city (which will build Wall Street and usually contains a shrine); Great Artists get settled in cities that are in a culture border war (which I find more effective over the long run than a culture bomb at flipping tiles); Great Engineers... well, I still tend to use them for Wonders rather than settling.
lightbulbing is especially strong when you can trade the tech around :Another reason i settle them is because their other uses are often no good to me. I rarely found religions, so can't build shrines (unless i conquer a holy city that doesn't have a shrine yet). Since i don't go for early religions, and play with tech trading turned off, i often don't get the early religious techs until i need them as requirements for other techs.