In Civ3, Corruption, of course, was a total nightmare & made some cities utterly useless for the majority of the game. Oh & lets not forget Whack a Mole pollution & cities which became totally useless once unhappiness reached a specific threshold. All of these "features" of Civ3-along with a totally irrational AI-helped to greatly diminish my Civ3 experience, an experience which was only moderately improved by Conquests.
Aussie_Lurker.
Aussie hes playin Rise nRule so the corruption bug has been patched
Code that made possable large empires like a England at its height was refined more life-like with the 2007 debute of the
Vassel patch for civ3. Another wonder by respected modder Embyrodead that can be added in early to mid game and phased out for late where 3rd 'FP type' corruption reducer smwonders like "Interpol" can be built to pick up the task.
The whack a mole is more like "knock the mole out cold" with added pollution reducing implimention Yes pollution will still 'come around' but on a closer scale of occurance in accordance to todays enviroment issues and the amount of time they rear their ugly heads in massive industrial nations of today is much more proportionate then civ3 of old.
Sure in old days when rules where lax pollutoin was worse. so untill you have built up a large modern infrasture you should expect more pollution. However, pullution like corrupiton, is now something you can work at eradicating so it makes great gameplay value and of course time saving
The loss of production in terms of cost from to over-time saturation damage to the landscape, toxic spills and dredging cleanup has now been better represented while at the same time improving the quality of the game by reducing repeatitvness
IN civ4 workers sit around idle doing nothing near end game. Thank goodness In civ3's "Improved pollution patch" Pollution is still there but
not always popping up every 2nd turn!. Still, workers must be ready so are portioned out of the population plus unit costs are factered in depending which Gov you have.
To make it more accurate, the cost to Gov infrastructure like the "sewers" improvements the patch applies, are a large maintence cost over time
Even though its rare event now, the cost of being prepared for pollution when it does occur is better reflected.
Whats especially cool with the "improved pollution mod" is by adding these few improvements and rules changes you are detracting the amount needless micromangement!.
Also key, it adds more choice to lategame. Ether use a herd of workers with a Democracy giving unlimited unit support hece low cost or, build up a super clean infrasture that relies on high maintence to prevent most accidents from happening thus keepin fewer workers onhand and a higher population as result!
Like I say, Having Pollution and corrupiton still availble yet in a more balanced way compliments gameplay and adds challenge without resorting to cheasy upper difficulites that force the player to pertake in even more ridiculously unreal behavior in order to "win".
For HOF (game of the month) online posters, Winning with points meant everything and having more points then not just other civs but anyone else around the world was the objective of this very vocal group
The rules were simple. They couldn't add any "unofficial patches". No matter how glaring a mistake they saw and how easy it was to impliment a fix, they choose to raise the AI's handicap to comensate for the players god like units. they choose to build a city in every tile available to ring out a single coin when high corruption did reign. Now you see where civ3's biggest and loudest critics came from. CAn you blame them for rejoice s CIv4's offical handcuffs?
)
Sadly the best of these guys (or worst however you see it) was assigned the task of improving the next chapter. Can you imagine why all these things that were fixable in the editer but considered cheating by these few tormented minds, were taken out of civ4? hmm not that hard is it?. The ironic thing was not using the editer made them the biggest cheaters of all time