blackbutterfly
Emperor
Returning to the topic then, I wonder what it would be like to build a Civ game in Unreal? (The game engine).At the risk of being slightly off topic...
Presumably it must have crossed Firaxis mind after the XCOM games and Marvel's Midnight Suns.
Your encounters are in a world you build on a map you can generate or make. (Sort of like HUMANKIND actually).
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Another thing the games have in common: lazy programming.
Over on Steam discussions players lament the final encounter in MMS. The game encourage you to build relationships with heroes throughout the game. Then at the end, when you take out the final big boss, you play with heroes you have the least experience with. Of course gamers are in uproar.
Because it's counter intuitive.
But I can see why Firaxis did this.
It was to make the final mission as challenging as it could. Lazy programming
Not unlike World Congress in Civ VI.
Same.
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