CivAssist II

CivAssist II 30-Oct-2016

col said:
Can I see the excess food each city produces so I can check cities are +5?
Not at the moment. Easy to add, though.

@Others - we're noting these issues, and will fix them, so thanks for the feedback. :goodjob: Rather than releasing a new version with each fix, we'll add all the stuff in, and make new releases periodically.
 
Works great for me! A spectacular utility indeed! :thumbsup:

Also seems to work OK with multiplayer files. I've loaded a few old finished PBEM saves and it does not seem to reveal any sensitive information for another human player which is not supposed to be there.
 
grs said:
Multiplayer Spoiler: Civ Assist II shows another players gold reserves. They are made invisible under Trade Options, but you can see them in the General section.

...

Yes, it seems so. I did not find it myself though. :)

Also it seems to show the number of resources a human opponent has.
 
Question: On the corruption screen you can select different governments than the one your civ is currently in. When you do this each cities corruption amount is changed on that screen. My question is are these numbers correct if I actually switch my government in that civ game?

I was curious if this would be a good way to look at how that government would affect my civ without having to change governments in the game to do so. Thanks.
 
Methos said:
Question: On the corruption screen you can select different governments than the one your civ is currently in. When you do this each cities corruption amount is changed on that screen. My question is are these numbers correct if I actually switch my government in that civ game?

I was curious if this would be a good way to look at how that government would affect my civ without having to change governments in the game to do so. Thanks.
That's certainly the idea. Note that it is not perfect - about a third to a half of the cities are out by 1 base trade / shield before the mulitplications for banks factories etc. However, it will give you a pretty-good idea of what the government change effects will be, as the errors are systematic.

Note that communism in Civ3 / PTW is completely WRONG (will fix that at some stage though).
 
Thanks for the quick answer. It wasn't until I checked to see if anyone had answered my question that I noticed there was a CivAssist 2. I've downloaded it and checked it out and have to admit you both did a excellent job. Looking forward to using it in-game. Thanks again!
 
Beautiful utility! Too many options to even try them all yet.

Unless I am missing something, here are some small bugs:
1. The general tab shows a * also for those civs that will not talk. The diplo tab does it right.
2. The economy tab says markets are 50 shields.
Both bugs can be seen in this save from the demogame:
http://www.civfanatics.net/uploads9/DG6_AD0230_Turn8.sav


Methos said:
Question: On the corruption screen you can select different governments than the one your civ is currently in. When you do this each cities corruption amount is changed on that screen. My question is are these numbers correct if I actually switch my government in that civ game?

I was curious if this would be a good way to look at how that government would affect my civ without having to change governments in the game to do so. Thanks.

Of course you may have to change the lux tax after you switch...
 
Gah, and Ive just installed CivAssist I :s
 
Looks good so far! :thumbsup: But I haven't played with it yet, just opened it to play with a save file. Didn't have time to get into it....But I'll be checking it out soon!
 
Congratulations! So pretty ... :)

I'm like Turner_727, though, haven't tried it in-game yet.

Renata
 
ainwood said:
Question: in-game, does it show gold for AI players? Or for no players at all?
You do not see the left half of the trading screen when trading with a human opponent in multiplayer. In other words, you get no info from the trading screen about resources, techs, gold, cities... There is nothing changed when trading with a AI opponent though. You get full info there.
 
I was able to load Team Bede's 1770AD save and then started going through the tabs. When I clicked on the Diplomacy tab, I got
An unhandled exception has occurred in your application....blah blah.....

Value cannot be null
Parameter name path1.
As I said in an earlier post. I don't have the game installed on my computer here and therefore do not have the path for the Civilization Install Path Override entered.
Spoiler error details :
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at cw.ak()
at ci.a(cw A_0, String A_1, String A_2)
at e1.a(String A_0)
at e1.a()
at e1.c()
at cr.aa()
at g5.a(cw A_0, Boolean A_1)
at g5.a(Int32 A_0)
at g5.e(Int32 A_0)
at g5.ac(Object A_0, EventArgs A_1)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
CivAssist
Assembly Version: 2.0.1956.40069
Win32 Version: 2.0.1956.40069
CodeBase: file:///C:/Program%20Files/CivAssist%20II/CivAssist.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.


::UPDATE::: I installed some mod packs only and it seems as though I need to get all of the files. It just didn't know how to resolve the lack of the default directory and nothing entered into the override slot. It seems to be working now but I still can't get this Save to work from tr04.
 
I hope this means something to someone:
Spoiler :
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at do.d(f9 A_0)
at hd.h()
at fk.a(cw A_0)
at gx.b(cw A_0)
at c2.a()
at c2.d(Object A_0, EventArgs A_1)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
CivAssist
Assembly Version: 2.0.1956.40069
Win32 Version: 2.0.1956.40069
CodeBase: file:///C:/Program%20Files/CivAssist%20II/CivAssist.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.


I get this when clicking on 'new report' in the alerts tab.
 
Is there a keyboard shortcut to show/hide the alert form ?

This is a fantastic tool by the way and is very much appreciated.
 
In my last game, I played the conquest Age of Discovery as the Dutch. When I researched protestantism, I was second after England I couldn't trade it with the other AI's in the game.

However CivAssist shows it as a trade possibility. Mapstat reported the same btw. I posted this also in the CRP thread(link)

Dianthus thought it might have to do with "flavors".
 
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