Civics and Reforms

Ancestor Veneration doesn't give faith for following pantheon
 

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Updated for VP 3.10+
General Changes
  • Capital unaffected by chance of revolution.
    • Your Capital will not be slowed down by the age of revolution. This buffs Tall Empires greatly more than Wide Empires!
  • High Upkeep Civic formula reduced from 25%/24%/23%/22%/21% to 20%/19%/18%/17%/16%.
    • This means High Upkeep civics are buffed as they cost less to maintain out of your buildings.
  • Shortened Civic Difference and Civic Similarity Diplomacy Line into 1 Line.
Government Changes
  • Patronage no longer grants +4 Gold and Tourism to Embassies.
  • Patronage no longer grants +1 Gold and Tourism for each City-State Friendship (tripled if Allied)
  • Patronage now grants Chanceries and Wire Services a gold bonus equal to 100% of their base gold maintenance.
    • Chancery: +3 Gold
    • Wire Service: +7 Gold
  • Changes for Patronage only favored diplomatic leaders who were ahead. This does however buff wide patronage civs more.
  • Totalitarianism's Building Bonus Reworked
    • Armories, Barracks, Harbors, Military Academies, Seaports, and Stables get a gold bonus equal to 100% of their base gold maintenance.
      • Barrack unaffected, so it keeps its +1 Gold but loses its +1 Production.
      • Armory, Harbor, Stable: +2 Gold
      • Military Academy: +5 Gold
      • Seaport: +6 Gold
    • Armories, Barracks, Military Academies, Harbors, and Seaports no longer grant +1 Production and +1 Gold.
  • Totalitarianism no longer provides +20% Military Unit Production
  • The changes for Totalitarianism encourage military buildings that unlock unit purchases to reduce poverty and help mitigate gold purchases of units.
  • National Suffrage now provides -10% Gold reduction on Unit Upgrades.
Legal Changes
  • Bureaucracy grants 3 more free "Laborers" for you to work (from 4 to 7 free Laborers)
  • Bureaucracy now reduces up to 7 Urbanization Unhappiness in your Capital
  • Bureaucracy no longer grants +3 Gold to Courthouses.
  • Bureaucracy no longer grants +1 Production and Gold for every Citizen in the Capital.
  • This change allows Bureaucracy to focus more on the Capital rather than revolving around growing your Capital to get its immense bonus.
Labor Changes
  • Unionism now grants +2 Happiness from +1 Happiness to its buffed buildings.
Economic Changes
  • State Property grants +1 Food to Engineers.
  • State Property no longer buffs Workshops by +5% Production and +1 Science.
  • Corporatism now grants +6 Gold to Corporate Offices and lets you build them 100% faster.
  • Corporatism's Corporate Office of +3 Production, +3 Gold, and +2 Tourism removed.
Religious Changes
  • Organized Faith now provides +5% of all City Yields instead of +4 City Yields.
Not save-game compatible.
 
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Codified Law doesn't give +1 culture to WW.
That's cuz that code uses old base civ5 code so it's added as (From Policies)
 
I posted in another thread by mistake, so want to say here that Organized Faith doesn't give 3 prod to temples and additional yields to Founder building.
 
Hej, was just having some fun with 4.2.7, and i noticed:

Ancestor Veneration
"Cities following your Majority Religion produce +2 Faith. Unlocks the faith purchase of Altars. These buildings produce +1 Border Growth Point and Faith. They additionally produce +10% Faith and +1 Tourism when active."

"Cities following your Majority Religion produce +2 Faith"
Seems Not working

"They additionally produce +10% Faith"
I didn't saw +10% in the faith summary

Celebrity Worship
"Unlock the constructions of Idols. These buildings produce +1 Golden Age Point. They additionally produce +3 Culture, +2 Tourism, and +1 Happiness when active. +2 Culture to Holy Sites and Landmarks."

"They additionally produce +3 Culture, +2 Tourism, and +1 Happiness when active"
Idol showed to only give you +1 GAP.
Last time i played and saw Idol it was clearly said it give +1 Happiness, so forgive me i didn't had patience to build it, it was crazy expensive, and you cant invest in it :)
Maybe it was only description issue, but i doubt that.


And i wasnt able to build below buildings, especially missed, building maintenance one :)

NamePrerequisiteSpecialistBonus
Labor AssociationIndustrialization1 Engineer Slot2 Specialist in this City no longer produces Unhappiness from Urbanization. +1 Gold from Workshops.
Credit UnionReplaceable Parts1 Merchant Slot+1 Gold from Banks. -5% Base Building Maintenance in all Cities.
Science InstitutionAtomic Theory1 Scientist Slot+1 Gold from Research Labs. +5% Great People Generation Rate in all Cities.
Civil DepartmentTelecommunications1 Civil Servant Slot+1 Gold from Wire Service. +1 World Congress Delegate.
Publician's OfficeCurrency + Caravansary--33% Discount on Tile Purchases in this City. -10% Base Building Maintenance in all Cities.
 
Hej, was just having some fun with 4.2.7, and i noticed:

Ancestor Veneration
"Cities following your Majority Religion produce +2 Faith. Unlocks the faith purchase of Altars. These buildings produce +1 Border Growth Point and Faith. They additionally produce +10% Faith and +1 Tourism when active."

"Cities following your Majority Religion produce +2 Faith"
Seems Not working

"They additionally produce +10% Faith"
I didn't saw +10% in the faith summary

Celebrity Worship
"Unlock the constructions of Idols. These buildings produce +1 Golden Age Point. They additionally produce +3 Culture, +2 Tourism, and +1 Happiness when active. +2 Culture to Holy Sites and Landmarks."

"They additionally produce +3 Culture, +2 Tourism, and +1 Happiness when active"
Idol showed to only give you +1 GAP.
Last time i played and saw Idol it was clearly said it give +1 Happiness, so forgive me i didn't had patience to build it, it was crazy expensive, and you cant invest in it :)
Maybe it was only description issue, but i doubt that.


And i wasnt able to build below buildings, especially missed, building maintenance one :)

NamePrerequisiteSpecialistBonus
Labor AssociationIndustrialization1 Engineer Slot2 Specialist in this City no longer produces Unhappiness from Urbanization. +1 Gold from Workshops.
Credit UnionReplaceable Parts1 Merchant Slot+1 Gold from Banks. -5% Base Building Maintenance in all Cities.
Science InstitutionAtomic Theory1 Scientist Slot+1 Gold from Research Labs. +5% Great People Generation Rate in all Cities.
Civil DepartmentTelecommunications1 Civil Servant Slot+1 Gold from Wire Service. +1 World Congress Delegate.
Publician's OfficeCurrency + Caravansary--33% Discount on Tile Purchases in this City. -10% Base Building Maintenance in all Cities.
VP 4 most likely broke things and I'm not involved at the moment to fix things.
 
Updated for VP 4.27+ included with its bugfixes.
 
What does it mean when it says Effects of an Event have worn off: Bureaucracy? Do I need to reenact it to have the effects refreshed?
 
What does it mean when it says Effects of an Event have worn off: Bureaucracy? Do I need to reenact it to have the effects refreshed?
I had identical message and dunno what to think about it.
Don't know if it's connected but trying a new game from Industrial era, after few turns my extra Laborers from Bureaucracy mysteriously disappeared.
Loaded the game again from turn 1 and in turn 3 Laborers doubled from 7 to 14.

Edit: After further testing it seems extra 7 Laborers appeared in the turn when I used my Pioneer to settle my first colony.
Next turn, second colony and ANOTHER 7 Laborers appeared, making it triple...
 

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I had identical message and dunno what to think about it.
Don't know if it's connected but trying a new game from Industrial era, after few turns my extra Laborers from Bureaucracy mysteriously disappeared.
Loaded the game again from turn 1 and in turn 3 Laborers doubled from 7 to 14.

Edit: After further testing it seems extra 7 Laborers appeared in the turn when I used my Pioneer to settle my first colony.
Next turn, second colony and ANOTHER 7 Laborers appeared, making it triple...
That's not good... I wonder if it affects AIs too.

Does it fix itself after some turns pass?
 
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