@12agnar0k: Thanks for the flip side of the argument for/against Steam; I'm getting the distinct impression that Steam has been designed to run in the background on a computer plugged into a broadband, unlimited (or at least substantial Gamer-spec) download link. I'm not arguing against the system, just the implementation of it.
Effectively, if Steam is running in the background during daily running, then by the time you may wish to play any games you've registered with it, they should be patched and ready. The problem seems to be that Steam cannot/will not differentiate between a system that's always plugged in, and one that is only occasionally online, and so assumes that as soon as you log into Steam, you wish to update. I do not have Steam start running as soon as I log in as I don't always want to be on the internet and I have a limited (mobile broadband) plan therefore I am careful with what I download/patch/etc.
As far as I understand things now (and please correct me if I am wrong), even if I do have multiple games installed on Steam and although they will automatically patch the first time they are authenticated, so long as I do not wish to play that game while Steam is online and I have selected the 'no automatic updates', I can choose to patch at a convenient time simply by going online and selecting to patch?
If so, you've managed to sell me on that point. My two remaining problems are:
1. Why can't you skip that initial authentication patch for a more convenient time too? Especially if it's an older game and it's a massive patch. My example: Dawn of War 2, released 2009. I installed it early May 2010 on my laptop, after the Chaos Rising expansion was released though I didn't know this, and I got hit with an unskippable 2.4Gb patch (basically the entire expansion contents, though I couldn't actually use any of it until I brought the game - complete with DVD containing 2.4Gb of duplication). As I am restricted to 3Gb per month, so that kinda restricted me on what I could and couldn't do for the rest of the month, as well as taking many hours to download when I wanted to be playing My Shiny New Game...
2. For a franchise with such a large modding community, how will Steam handle multiple mods? I'm assuming that anything released onto Steam will be automatically patched into all the authorised games (therefore it's much more important that each mod is checked out so it doesn't break the game. This does happen, right?
) therefore every mod will be available to each gamer. Provided no mod breaks the game, that's a good feature. The problem is then that those individuals who are limited on bandwidth/downloads are being hammered for downloads they may not ever use or even want, especially given the activity of the Civ community. Can Steam handle 'optional downloadable content' without penalising someone opting out by preventing them from playing the game? Does it even allow optional content?
I'm guessing this thread would be very much shorter if that FAQ was released... C'mon Valve!