3 AS
MacFarlane's expedition north has yielded massive wealth to possibly flood the economy. However, underneath these riches comes the boisterous Scottish tribes of the north. Contact with these tribes have been little so far...
Also, everyone aged up. Children can now do things.
Screenshots following.
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Meanwhile, guys, I updated quite a number of the rules to make things more bearable for both of us for the next update. Some of things that should be noted is.
1.) Paying another character for their job on a council, paying your warriors, etc. are NOT automatic processes. Please keep up with your finances, for I do not track deals like that.
2.) The Steward Job has been revamped. Instead of it deciding which percentage of the total income generated by your province you get, it determines the chance of a peasant revolt for performing the "Collect Taxes" job, which can now be done like regular actions. This means that, if you're exceptionally greedy, you can collect taxes up to EIGHT times (lords can do it four times, and their stewards can do it four times, if they both use all four of their actions). Doing this can result in !!fun!!.
3.) The other council jobs have been updated as well. Learn them, know them, love them.
4.) Business ventures now exist. Check that out, as well as the combat section.
5.) The retinue system has been updated as well. Holdings now generate "recruits", which can, with a template, be used to create units for you. How much you pay them and how well high a person's "martial" ability when they do the Marshal Action determines their ability. You can create new templates, which includes what weapons and armor is used, as new weapons and armor is made.
6.) The Business Ventures implements the ideas players have already given me. Businesses, when you action them, produce goods from goods that can be sold, used, and traded for, all with effects. STEWARD affects the quality of goods/services produced, which increases worth. You can hire an Overseer to oversee the business.
7.) Probably things I missed. Those are the major ones. Combat is less lulzy and less likely to result in immediate death!
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Finally, I'm contemplating getting rid of the second post and just posting a link to GoogleDocs.