Civilization Request Thread

I had Aduaneros because they were custom officers/ soldiers during the Carlist Wars which made sense for the effect but yeah I'll switch the name now. Bullfighting would work, but I wanted to use the Baserri because it's the traditional house of the Basque people. It's traditionally a stronghold of Basque culture, like during the Francoist period when the Basque language was made illegal.
 
Byzantium
Justinian I
UA: Celestial art:
May purchase of Great Artists with Faith. Gain 50 :c5faith: Faith and :c5culture: Culture each time a Great Artist is expended (effect stacks with Reliquary).
UU: Icon-painter – replacing the Great Artist. An Icon-painter can create an Icon (generates both +2 :c5culture: Culture and +3 :c5faith: Faith) that is placed in the nearest city that has an appropriate building with an empty slot (like the Palace, a Museum, Icon-painter’s Workshop or a Cathedral). An Icon-painter can also create a :c5goldenage: Golden Age. Icon-painters are expended when used either of these ways.
UB: Icon-painter’s Workshop – replacing the Artists’ Guild. Provides 2 :c5greatperson: Great Person Points (GPP) towards a Great Artist. Add up to two specialists to this building to gain Culture and increase the rate of Great Artist acquisition (3 :c5culture: Culture and 3 :c5greatperson: GPP per specialist). Contain 1 slot for :greatwork: Great Work of Art. 10% of :c5faith: Faith output of all cities added each turn to the amount of :c5culture: Culture that may be spent on Social Policies.
 
New Spain
Leader: May be Antonio de Mendoza

UA: The Repartimiento: Mine-based Resources of cities founded on continents other than where New Spain started each provide +1 :c5gold: Gold. Every mine-based Resource of conquered city increases the :c5gold: Gold rate in your :c5capital: Capital by 1%.
UU: Peon – replacing the Worker. Worker’s abilities and Peon constructs Mine one turn.
UB: Audiencia – replacing the Courthouse. Courthouse abilities and +2 :c5happy: Happiness. May be constructed in all cities. Cities with the Audiencia are :c5razing: razed two times slower.
 
I think the peon is... weird. You can get faster workers with liberty policies and the pyramids. And, wasting 4 gold(maintenance) to get 1 happiness isn't worth it in my opinion. I like the UA though.
 
Yes, but peons are only faster while constructing mines(?) There is literally no other difference making the peon make very little difference in the long run.
 
Yes, but peons are only faster while constructing mines(?)
Yes
There is literally no other difference making the peon make very little difference in the long run.
Don't know, don't know. In the early part of set it's very good. Also it's very good on marathon speed. And in my opinion any unique peaceful unit (Worker, Greay People and etc) much better than any unique military unit because peaceful units are useful during the continuance of the set.
 
Greece, more true to it's leader.

Alexander the Great - Conqueror of the Known World - Flanking bonus tripled. Land units receive the 'Phalanx'* promotion, and a small defensive bonus when adjacent to another unit.

Hoplite - Stronger when defending than the Spearman it replaces.

Companion Cavalry - Stronger when attacking than the Horseman it replaces. Generates great generals faster and begins with +1 movement when adjacent to another unit.

Phalanx - Units with this promotion beginning their turns next to another friendly unit with this promotion ignore enemy ZOC and rough terrain cost.
 
Tlaxcala
Leader: Xicotencatl II

UA: Flower war: +100% :c5faith: Faith output in all cities if at war. Gains :c5faith: Faith* for the empire from each your unit died. Cannot gain settlers nor annex cities.
* Sum of Faith = (Combat or Ranged Combat Strength)x2
UU: Heron-warrior - replacing the Pikeman. Cost: 80 P/160 F. Combat: 16. Movement: 2. Abilities: "Marsh warrior" - +100% :c5strength: Combat Strength when fighting in Marsh and +50% :c5strength: Combat Strength when fighting next to a River. "Call of Heron" - provides a 10% combat bonus to all player-owned land units within 2 tiles (effect stucks with bonus of Great General).
UB: Table of oblation - replacing the Shrine. Shrine bonus and also gains :c5faith: Faith and :c5gold: Gold** for the empire from each enemy unit killed in borders of this city.
** Sum of Faith and Gold = Combat and Ranged Combat Strength
 
Greece, more true to it's leader.

Alexander the Great - Conqueror of the Known World - Flanking bonus tripled. Land units receive the 'Phalanx'* promotion, and a small defensive bonus when adjacent to another unit.

Hoplite - Stronger when defending than the Spearman it replaces.

Companion Cavalry - Stronger when attacking than the Horseman it replaces. Generates great generals faster and begins with +1 movement when adjacent to another unit.

Phalanx - Units with this promotion beginning their turns next to another friendly unit with this promotion ignore enemy ZOC and rough terrain cost.

Tlaxcala
Leader: Xicotencatl II

UA: Flower war: +100% :c5faith: Faith output in all cities if at war. Gains :c5faith: Faith* for the empire from each your unit died. Cannot gain settlers nor annex cities.
* Sum of Faith = (Combat or Ranged Combat Strength)x2
UU: Heron-warrior - replacing the Pikeman. Cost: 80 P/160 F. Combat: 16. Movement: 2. Abilities: "Marsh warrior" - +100% :c5strength: Combat Strength when fighting in Marsh and +50% :c5strength: Combat Strength when fighting next to a River. "Call of Heron" - provides a 10% combat bonus to all player-owned land units within 2 tiles (effect stucks with bonus of Great General).
UB: Table of oblation - replacing the Shrine. Shrine bonus and also gains :c5faith: Faith and :c5gold: Gold** for the empire from each enemy unit killed in borders of this city.
** Sum of Faith and Gold = Combat and Ranged Combat Strength

First of all, its not Greece, its Macedonia. How exactly defensive focus fits Alexander? Also, the flanking bonus is too much. You'd get 60% bonus for having two adjacent units. Combine that with the bonuses from the Phalanx, its absolutely overpowered. And you should add in more details. How much stronger? It can make a lot of difference.

@Brackenspore: what's the point in +100% faith in all cities, if you can't settle nor annex any? And... That UU. Assuming I fight near river with marsh, the unit would be stronger then a rifleman.

I have a different design for the flower wars:

Aztec Triple Alliance(Moctezuma I)
UA: The Flower Wars
All cities you own except for the first 3 are :c5puppet: puppet cities, and may not be :c5occupied: annexed. Upon killing or capturing a unit or a city, receive :c5faith: faith* and some of the :c5influence: influence the unit's owner has with known :c5citystate: city-states is transferred to you. Units gain unique attributes** based on their level.

UU: Tlatoani
Replaces great general. May be bought with :c5faith: faith. Whenever stationed in a city, grants you full control of it, and generates :c5faith: faith and :c5gold: gold whenever a unit makes a kill or gains a new promotion. Units within two tikes of him gain +2 vision.

UU: Tēlpochcalli
Replaces Barracks. Unlike it, unlocked at drama & poetry, and generates +1 :c5faith: faith and +1 :c5culture: culture. Units trained in a city with Tēlpochcalli recieve XP equal to the city's :c5faith: faith output.

*faith is equal to unit's level×strength.
**unique promotions:
Cuextecatl: granted when unit reaches level 2. Doubles the amount of XP that may be gained from fighting barbarians.
Eagle: granted when a ranged unit reaches level 3. +33% :c5strength: defensive strength.
Jaguar: granted when a melee unit reaches level 4. Gains double :c5faith: faith from capturing a and killing units.
Shorn one: granted when a unit reaches level 5. Receives the leadership promotion, and ignores enemy ZOC.
 
First of all, its not Greece, its Macedonia. How exactly defensive focus fits Alexander? Also, the flanking bonus is too much. You'd get 60% bonus for having two adjacent units. Combine that with the bonuses from the Phalanx, its absolutely overpowered. And you should add in more details. How much stronger? It can make a lot of difference.

@Brackenspore: what's the point in +100% faith in all cities, if you can't settle nor annex any? And... That UU. Assuming I fight near river with marsh, the unit would be stronger then a rifleman.

I have a different design for the flower wars:

Aztec Triple Alliance(Moctezuma I)
UA: The Flower Wars
All cities you own except for the first 3 are :c5puppet: puppet cities, and may not be :c5occupied: annexed. Upon killing or capturing a unit or a city, receive :c5faith: faith* and some of the :c5influence: influence the unit's owner has with known :c5citystate: city-states is transferred to you. Units gain unique attributes** based on their level.

UU: Tlatoani
Replaces great general. May be bought with :c5faith: faith. Whenever stationed in a city, grants you full control of it, and generates :c5faith: faith and :c5gold: gold whenever a unit makes a kill or gains a new promotion. Units within two tikes of him gain +2 vision.

UU: Tēlpochcalli
Replaces Barracks. Unlike it, unlocked at drama & poetry, and generates +1 :c5faith: faith and +1 :c5culture: culture. Units trained in a city with Tēlpochcalli recieve XP equal to the city's :c5faith: faith output.

*faith is equal to unit's level×strength.
**unique promotions:
Cuextecatl: granted when unit reaches level 2. Doubles the amount of XP that may be gained from fighting barbarians.
Eagle: granted when a ranged unit reaches level 4. +33% :c5strength: defensive strength.
Jaguar: granted when a melee unit reaches level 4. Gains double :c5faith: faith from capturing a and killing units.
Shorn one: granted when a unit reaches level 5. Receives the leadership promotion, and ignores enemy ZOC.
Good, but the flower wars are wars Tlaxcala vs The Aztecs. Tlaxcala was the city-state. I made Tlaxcala not the Aztecs.
 
That... that is actually a really nice design, Natan. It allows you to get very large amounts of faith lategame, though, so you might wanna tone it down a bit - a Level 3 SAM, for instance, gives 195 faith under your UA, and the AIs on Deity do like to spam it because of its decent anti-air abilities and fast movement. It's an interesting Civ, for sure, even if the UA's a little busy. =]
 
First of all, its not Greece, its Macedonia. How exactly defensive focus fits Alexander? Also, the flanking bonus is too much. You'd get 60% bonus for having two adjacent units. Combine that with the bonuses from the Phalanx, its absolutely overpowered. And you should add in more details. How much stronger? It can make a lot of difference.

Yeah the flanking bonus part is true, doubled would be better. Also, it would be 30%, not 60%. I'm pretty sure the flanking bonus is only 10%. As for specifics, I don't know, I'd have to test it.

Anyway it doesn't really matter if it's Greece or Macedon, as Macedon was just a kingdom in Greece.
 
Macedonia was independent, at the time "Greece" was just a bunch of allied city states. Last time I checked "Greece" didn't conquer Persia and most of North Africa, but Macedonia did.
 
Macedonia was independent, at the time "Greece" was just a bunch of allied city states. Last time I checked "Greece" didn't conquer Persia and most of North Africa, but Macedonia did.

This is true, but then we wouldn't be able to have a proper Greece in the game that represents it's most rich history, when it was mostly comprised of independent states and city-states. They would all have to be divided, which is what Firebug has done with his Greek states. But they're all still Greek.

But I suppose if the UA is supposed to be more true to the leader, then I should make the civ more specific as well.
 
Ok I'm going to put my William Wallace Scotland oh hold in favor of a Sultanate of Rum civ. He's what I've come up with while waiting for the doctor today.

Leader: Kayqubad I

UA: Haven't thought of one I may do something along the lines of trade and military expansion since that what the Sultanate did during most of it's existence. Especially under Kaykhusraw I, Kaykaus I and Kayqubad I which are considered the best of the Sultans of Rum. Speaking of specialties this leads me to my next point.

UB/UU: Not quite sure yet either I might do a caravansary replacement since the Sultanate had set up a system of caravansaries through out the Sultanate called Caravanserai (Turkish for caransary)

Capital: Konya

Civ Emblem: No doubt this https://upload.wikimedia.org/wikipe.../Seljuqs_Eagle.svg/85px-Seljuqs_Eagle.svg.png What colours though I haven't decided.

That's what I've come up with in about two hours. Suggestions and comments are welcomed. For now I'm going to do some more research, and eating sundaes.
 
Haida
Leader: Koyah

UA: Potlatch: When you give a city-state gold, gain :c5culture: Culture (18% of sum of gold). During "We Love the King Day" you may purchase :c5culture: Culture for :c5gold: Gold (sum of culture = 25% of sum of gold).
UU: War Canoe - Trireme replacement. Cost: 35. Combat: 10. Movement: 6.
UB: Totem - Monument replacement: Monument's bonus and +1 :c5faith: Faith. Length of "We Love the King Day" in this city increased by 50%.
 
Persia
Leader: Cyrus II

UA: The Cyrus Cylinder: When you :c5occupied: annex an enemy city or make it into a :c5puppet: puppet state, this city receives a free Courthouse, Market, Aqueduct and Amphitheater.
UU: Persian Archer - Composite Bowman replacement. Cost: 75 P/150 F. Combat: 5. Ranged Combat: 14. Range: 3. Movement: 2.
UB: Angarum - Caravansary replacement. Forms a :c5trade: City Connection with the :c5capital: Capital (not require road or harbor).
 
The UA for the Haida doesn't really reflect the Haida culture, I would have done something to do with fishing. If you are adamant about the potluck idea, it shouldn't take gold(money) as the Haida had no use for gold. You should build it in the city, gain a large amount of food and gain the influence with city states depending on how close they are to you.
 
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