First of all, its not Greece, its Macedonia. How exactly defensive focus fits Alexander? Also, the flanking bonus is too much. You'd get 60% bonus for having two adjacent units. Combine that with the bonuses from the Phalanx, its absolutely overpowered. And you should add in more details. How much stronger? It can make a lot of difference.
@Brackenspore: what's the point in +100% faith in all cities, if you can't settle nor annex any? And... That UU. Assuming I fight near river with marsh, the unit would be stronger then a rifleman.
I have a different design for the flower wars:
Aztec Triple Alliance(
Moctezuma I)
UA: The Flower Wars
All cities you own except for the first 3 are
puppet cities, and may not be
annexed. Upon killing or capturing a unit or a city, receive
faith* and some of the
influence the unit's owner has with known
city-states is transferred to you. Units gain unique attributes** based on their level.
UU: Tlatoani
Replaces great general. May be bought with
faith. Whenever stationed in a city, grants you full control of it, and generates
faith and
gold whenever a unit makes a kill or gains a new promotion. Units within two tikes of him gain +2 vision.
UU: Tēlpochcalli
Replaces Barracks. Unlike it, unlocked at drama & poetry, and generates +1
faith and +1
culture. Units trained in a city with Tēlpochcalli recieve XP equal to the city's
faith output.
*faith is equal to unit's level×strength.
**unique promotions:
Cuextecatl: granted when unit reaches level 2. Doubles the amount of XP that may be gained from fighting barbarians.
Eagle: granted when a ranged unit reaches level 4. +33%
defensive strength.
Jaguar: granted when a melee unit reaches level 4. Gains double
faith from capturing a and killing units.
Shorn one: granted when a unit reaches level 5. Receives the leadership promotion, and ignores enemy ZOC.