The main idea of this mod is to improve the gameplay without changing too much of the basic ideas of the game, right now it mostly consists of fixing bugs, making buildings more usefull, having to rely more on production and strategic resources and less on buying units with gold. Later on I'll focus more on graphics and the AI. Download available from the Mod Browser.
v2 quick fix :
Savegames using this mod won't crash anymore, sorry about that.
FYI the cause of the crash was the code used from the Example - Remove Giant Death Robot mod, can't even trust the examples it seems.
v1 main changes :
Terrains :
Lake = +2 +2
Improvements :
Mine = +2 (+1 with Engineering)
Iron Mine = +1
Wheat Farm = +1
Customs House = +5
Manufactory = +4
Academy = +2 +1 +5
Fish with boat = +1
Buildings :
Circus = +4 - Needs 1 Horse
Forge = +25% for land units - Needs 1 Iron
Courthouse = 2 Maintenance
Harbor = +30% for naval units
Factory = +30% 2 Maintenance
Nuclear = +50%
Arsenal = +25% 1 Maintenance
Solar Plant = 1 Maintenance
Wind Mill = +25% - Can be built anywhere
Armory = 2 Maintenace
Theatre = 4 Maintenance
Ironworks = +25%
Seaport = 3 Maintenance - +1 on water tiles
Units :
No Giant Death Robots
City States :
Maritime cities gives the same bonus to cities and the capital
Military gives a bit more military units
Misc :
production to wealth process : 33%
Buy items Price x2
No Upgrade Unit Goody Hut
Fix :
Great Wall (didn't work before) now gives +5 Defence to the city, obsolete at chivalry
Ramkhamhaeng Traits (didn't work before) : strategic resources provide +1 and influence degrades at 75% and recovers at 150% of the normal rate..
Text Fix :
Free Thought policy description
Angkor Wat effect description
Graphics :
Gold & Red China
Red & Green Aztec
This is still a beta but I would love some feedback and ideas. I also welcome any help, especially with sql & lua knowledge