codefreak5
Procrastinator
I prefer the top-right icon as well; red-and-gold looks great for Ferox. The logo is a bit off-center, though, but you can fix that when you make the new one. It looks awesome anyway, though! Thanks for making it!
I started on the XML files. So far, there's only a basic Civ file, with only the Civ's name and colors; and a Feroxi Arena file which is currently a renamed Colosseum, with no unique attributes. The unit and leader files will come when we decide just what they'll be. I'm thinking a Feroxi Warrior as a Longswordsman replacement, with a strength buff and possibly a promotion to act like one of the Warrior's FE skills. The leader file will be more difficult, since there will likely be two, switching off through the UA. It's not something I've handled before, so I don't know if I need one file for both Basilio and Flavia, or one for each of them.
UI manipulation would be difficult, as will AI coding, mostly because I don't know if the former's possible and haven't ever touched the latter, but I'm sure we can figure something out once we work out all the details. We'll also have to account for game balance when coming up with the various UAs and how many choices the player should have by the late-game.
Thanks for putting your word in, bouncymischa.
Omega, nice avatar. It's... Beautiful
Now, I have a headache, and it's interfering with my ability to think about things, but hopefully we can discuss more about the leaders and the UA tomorrow.
I started on the XML files. So far, there's only a basic Civ file, with only the Civ's name and colors; and a Feroxi Arena file which is currently a renamed Colosseum, with no unique attributes. The unit and leader files will come when we decide just what they'll be. I'm thinking a Feroxi Warrior as a Longswordsman replacement, with a strength buff and possibly a promotion to act like one of the Warrior's FE skills. The leader file will be more difficult, since there will likely be two, switching off through the UA. It's not something I've handled before, so I don't know if I need one file for both Basilio and Flavia, or one for each of them.
I think the UI would be the tricky part, but I think you could do something like that, depending on how extensive you wanted the different Khans' UAs to be. You could look at JFD's Lincoln for a basic idea -- part of Lincoln's UA is that, when you go to war, you get to "make a speech" and effectively choose a dummy policy for the civ to have during the course of the war. So you could do something similar, every so often you pick which Khan you want, and they provide a set of dummy buildings, dummy policies, or other Lua flags that can affect things like building costs or production or whatever else you wanted to manipulate. So one Khan could increase military production, while the other reduces the cost of defensive buildings, or something.
As for the AI, what you'd have to do is include some code to help the AI decide which strategy it wanted to follow -- or, worst comes to worst, make it purely random. That's how JFD's Lincoln works as the AI -- it randomly chooses which "speech" to make.
UI manipulation would be difficult, as will AI coding, mostly because I don't know if the former's possible and haven't ever touched the latter, but I'm sure we can figure something out once we work out all the details. We'll also have to account for game balance when coming up with the various UAs and how many choices the player should have by the late-game.
Thanks for putting your word in, bouncymischa.
Omega, nice avatar. It's... Beautiful
Now, I have a headache, and it's interfering with my ability to think about things, but hopefully we can discuss more about the leaders and the UA tomorrow.